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Module:Monsters: Difference between revisions

From Melvor Idle
Added p._getMonsterDrReduction
(Formatting tweak)
(Added p._getMonsterDrReduction)
Line 53: Line 53:
elseif statName == 'damageReduction' then
elseif statName == 'damageReduction' then
return p.getEquipmentStat(monster, 'damageReduction')
return p.getEquipmentStat(monster, 'damageReduction')
elseif statName == 'drReduction' then
return p._getMonsterDrReduction(monster)
end
end


Line 558: Line 560:


return result
return result
end
--Function for pulling how much the monster reduces the player DR
--Goes through the passvies to look for the decreasedPlayerDamageReduction modifier
function p._getMonsterDrReduction(monster)
local totalResult = 0
    if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
for i, passiveID in ipairs(monster.passives) do
local passive = p.getPassiveByID(passiveID)
if passive.modifiers ~= nil then
if passive.modifiers['decreasedPlayerDamageReduction'] ~= nil then
totalResult = totalResult + passive.modifiers['decreasedPlayerDamageReduction']
end
end
end
    end
   
    return totalResult
end
function p.getMonsterDrReduction(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
return p._getMonsterDrReduction(monster)
end
end