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What to level first: Difference between revisions

From Melvor Idle
removed mentions of rerolling astrology
m (added warning about 1.1)
(removed mentions of rerolling astrology)
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{{V|1.0.5}}
{{V|1.0.5}}


<div class="warningbox">This guide has NOT been updated for Melvor Idle 1.1, there are a few significant changes included in the update that change the early game. Follow the guide at your discretion</div>
<div class="warningbox">This guide has NOT been fully updated for Melvor Idle 1.1, there are a few significant changes included in the update that change the early game. Follow the guide at your discretion</div>


=== Introduction ===
=== Introduction ===
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=== Steps ===
=== Steps ===


# Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then continue training on this constellation until level 80 {{Icon|Mastery}}. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some {{Skill|Fishing}} bonuses, consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}} in the process.
# Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then continue training on this constellation until level 80 {{Icon|Mastery}}. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}}. All of these bonuses are good, however, be aware that the cost *doubles* for each upgrade you purchase. For now, we recommend not purchasing past upgrade 5-6 for Stars that cost  or past level 3-4 for Stars that cost
#* For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
#* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
#* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
#: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
#* You can always come back for more bonuses later!
# Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} (using tablets grants more XP than crafting them) until {{SkillReq|Summoning|15}} and you receive five more Mark of the Ent to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] (You can see all possible {{Skill|Summoning|Synergies}} here). Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}.
# Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} (using tablets grants more XP than crafting them) until {{SkillReq|Summoning|15}} and you receive five more Mark of the Ent to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] (You can see all possible {{Skill|Summoning|Synergies}} here). Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
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#* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.  
#* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.  
#* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
#* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows:
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, purchase modifiers as you see fit:
#* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers.
#* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
#* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
#* Remember! You can always come back for more bonuses later!
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. Before getting too deep into woodcutting, be aware of the {{ItemIcon|Clue Chasers Insignia}}; this amulet counts for completion, is very useful for skilling, and requires ''exact, low numbers'' of {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Maple Logs|Maple}} logs, as a result it is likely best to simply skip {{ItemIcon|Maple Logs}} at this point.  
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. Before getting too deep into woodcutting, be aware of the {{ItemIcon|Clue Chasers Insignia}}; this amulet counts for completion, is very useful for skilling, and requires ''exact, low numbers'' of {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Maple Logs|Maple}} logs, as a result it is likely best to simply skip {{ItemIcon|Maple Logs}} at this point.  
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
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#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval.
#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval.
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.


At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.