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| style="color:green;" | • +25% (50% ttl) GP <br> • -15% Building Costs | | style="color:green;" | • +25% (50% ttl) GP <br> • -15% Building Costs | ||
| style="color:green;" | • -25% Township Citizen Food Usage <br> • -15% Township Building Cost | | style="color:green;" | • -25% Township Citizen Food Usage <br> • -15% Township Building Cost | ||
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! Total if 100% | |||
| style="color:green;" | • 75% Happiness <br> • 50% Leather <br> • 50% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -25% GP | |||
| style="color:green;" | • 50% Fishing Dock Building <br> • 50% Education <br> • 25% Magic Emporium Building <br> • 50% Valley Biome <br> • 50% Water Biome <br> • 25% Arid Plains Biome <br> • 25% Desert Biome <br> • 25% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Arid Plains Biome <br> • -50% Desert Biome <br> • -50% Mountain Biome Production | |||
| style="color:green;" | • 50% Orchard Building <br> • 50% Farm Building <br> • 50% Herb <br> • 50% Woodcutting Building <br> • 50% Forest Biome <br> • 25% Fishing Dock Building <br> • 25% Leather <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Fishing Dock Building <br> • -75% Leather Production | |||
| style="color:green;" | • 50% GP <br> • -75% Coal Usage in Snowlands <br> • 50% Blacksmith Building <br> • 50% Arid Plains Biome <br> • 50% Desert Biome<br> • -15% Building Costs <span style="color:brown;"><br> • -25% Herb <br> • +25% Building Happiness Penalties | |||
| style="color:green;" | • -50% Citizen Food Usage <br> • 25% Grasslands Biome <br> • 50% Jungle Biome <br> • 50% Dead Storage <br> • -15% Township Building Cost <span style="color:brown;"><br> • -50% Township Education <br> • -50% Township Happiness | |||
|} | |} | ||
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