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Adventure: Difference between revisions

From Melvor Idle
13 bytes added ,  12 November 2022
Update for v1.1
m (Update for v1.0.5)
(Update for v1.1)
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{{V|1.0.5}}{{Otheruses|the Adventure game mode|a strategy guide|Adventure/Guide}}[[File:Adventure.png|thumb|right]]
{{V|1.1}}{{Otheruses|the Adventure game mode|a strategy guide|Adventure/Guide}}[[File:Adventure.png|thumb|right]]
'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:
'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:


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* Non-Combat skill levels cannot go above your [[Combat Level]].  
* Non-Combat skill levels cannot go above your [[Combat Level]].  
**When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point.  
**When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point.  
**With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
**With a Combat Level at 99 ({{TotH}} 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode)
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode)
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.