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Scripting and Extensions/Combat Simulator: Difference between revisions

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Updated page info, even though the mod is yet to be updated for V1.1
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{{V|1.0.3}}[https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded Combat Simulator] is a tool that shows many metrics for the combat with the loadout that you specify.
{{V|1.1}}
{| class="warningbox"
| The Combat Simulator mod is still in the process of being updated due to significant technical changes that occurred with the [[V1.1]] release of Melvor Idle. Please be patient while the developer works to update the mod.
|}


Among other things, it can help you check
[https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded Combat Simulator] is a mod that can be used to simulate many {{Icon|Combat}} scenarios such as fights against particular [[Monsters]], [[Slayer#Slayer Tier Monsters|Slayer tasks]], or [[Dungeons|dungeon]] clears with a loadout (equipment set, levels, pets, prayers, etc.) of the user's choice. Each simulation produces various metrics, allowing the user to determine things such as:
* If monsters or dungeons can be safely idled
* Optimal loadouts for maximizing XP rates, GP rates, drop rates, or dungeon clear rates
* Which monster provides the highest XP rates with a given loadout


* if you can idle a dungeon.
The Combat Simulator can also give necessary data to calculate an important metric - the Adjusted Clear Time, being the time taken to clear a dungeon inclusive of time taken to gather all resources necessary to achieve that dungeon clear. The production of food and ammunition might take more time than the encounter itself, which can lead to interesting outcomes such as a {{Icon|Melee}} build that clears a dungeon twice as slow but can still have better Adjusted Clear Time than a {{Skill|Magic}} build that consumes a lot of [[Food]]. An example of calculating this metric can be found in [[Dragons Den/Guide#Adjusted clear time]].


* which mob gives more XP/GP/drops/etc with your loadout.
==FAQ==
Question: The result says "No valid simulation data: simulated '''X'''/1000 trials". How do I fix this?


* which weapon and attack style maximize your profits.
''Answer: It means that due to the set limit, the program was only able to simulate '''X''' trials out of 1000 in this time limit. In order to increase the time limit, click on the gear icon on the upper right side and increase the value of the "Max ticks" parameter.''
 
The Combat Simulator can also give necessary data to calculate an important metric - the Adjusted Clear Time - the time required to gather all resources necessary for the fight plus the fighting time. The production of food and ammunition might take more time than the encounter itself, which can lead to interesting outcomes such as the melee build that clears a dugeon twice as slow can still have better Adjusted Clear Time than a magic build that spends a lot of food. The example of calculating this metric can be found in [[Dragons Den/Guide#Adjusted clear time]].
 
 
===FAQ===
Question: The result says "No valid simulation data: simulated '''X'''/1000 trials". How do I fix it?
 
Answer: It means that due to the set limit, the program was only able to simulate '''X''' trials out of 1000 in this time limit. In order to increase the time limit, click on the gear icon on the upper right side and add another zero to the line called "Max ticks".




Question: I loaded the simulator like in the instructions, but there's no Tools section and no Combat Simulator button anywhere else. Am I doing something wrong?
Question: I loaded the simulator like in the instructions, but there's no Tools section and no Combat Simulator button anywhere else. Am I doing something wrong?


Answer: It's likely because the Combat Simulator wasn't updated to the recent game version. You can track the updates on the [https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded/releases/ releases] page - there might be some pre-release builds available.
''Answer: It's likely because the Combat Simulator wasn't updated to the recent game version. You can track the updates on the [https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded/releases/ releases] page - there might be some pre-release builds available.''


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