17,105
edits
(Fix magnitude of healOnHitBasedOnTargetDR modifier) |
(Reinstate modifier name, not sure how I managed to remove this) |
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["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}}, | ["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}}, | ||
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} }, | ["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} }, | ||
[""] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat'} }, | ["healOnHitBasedOnTargetDR"] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat'} }, | ||
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} }, | ["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} }, | ||
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} }, | ["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} }, |