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Combat: Difference between revisions

From Melvor Idle
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Added a mechanics section.
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== Death ==
== Death ==
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]]. If nothing is equipped at the time of death, or luck is on the players side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped can be lost upon death.
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]]. If nothing is equipped at the time of death, or luck is on the players side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped can be lost upon death.
== Combat Mechanics ==
=== Melee Attack Rating ===
The first formula is used to calculate your Effective Attack Level. The Attack Style Bonus for melee is 1.
<math> \text{Effective Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math>
The second formula is used to calculate your Melee Attack Rating. Your Melee Attack Bonus can be found in your Equipment Stats and changes depending on the Attack Style selected. Simply substitute your Stab Bonus, Slash Bonus, or Defend Bonus, with Melee Attack Bonus in this formula. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
<math> \text{Melee Attack Rating} = \text{Effective Attack Level} * (\text{Melee Attack Bonus} +64) * (1 + \text{Potion Accuracy Rating Bonus} / 100) * (1 + \text{Prayer Accuracy Rating Bonus} / 100) </math>
=== Ranged Attack Rating ===
The first formula is used to calculate your Effective Ranged Attack Level. The Attack Style Bonus when using the Accurate Attack Style is 4, otherwise it's 1.
<math> \text{Effective Ranged Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math>
The second formula is used to calculate your Ranged Attack Rating. Your Ranged Attack Bonus can be found in your Equipment Stats, under Offensive Stats with the bow and arrow icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
<math> \text{Ranged Attack Rating} = \text{Effective Ranged Attack Level} * (\text{Ranged Attack Bonus} +64) * (1 + \text{Potion Accuracy Rating Bonus} / 100) * (1 + \text{Prayer Accuracy Rating Bonus} / 100) </math>
=== Chance to Hit ===
To calculate the chance an attack will hit, the attack rating of the attacker is compared to the relevant evasion rating of the defender. If the attack rating is lower than the evasion rating the formula looks like this.
<math> \text{Hit Percent Chance}=\ (0.5 * \text{attack rating} / \text{evasion rating}) * 100 </math>
If the attack rating is higher than the evasion rating the formula looks like this.
<math> \text{Hit Percent Chance}=\ (1 - 0.5 * \text{evasion rating} / \text{attack rating}) * 100 </math>
When your Attack Rating and the target's Evasion Rating are the same, the chance to hit is 50%. The higher your Attack Rating is above the targets Evasion Rating, the less valuable each point will be. At double you your targets Evasion Rating, you will hit 75% of the time, at triple, you will hit 83.3% of the time.
=== Max Hit ===
The first formula is used to calculate your Effective Strength Level.
<math> \text{Effective Strength Level = Strength Skill Level + 8 + 1} </math>
The second formula is used to calculate your Max Hit. Your Strength Bonus can be found in your Equipment Stats. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
<math> \text{Max Hit} = 10 * ((1.3 + \text{Effective Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Strength Level} * \text{Strength Bonus} / 640) * (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100)) </math>
=== Magic Max Hit ===
Your Max Hit with [[Magic#Spells|spells]] changes depending on the spell being used. Spell Max Hit is in the spells description. Your Magic Damage Bonus can be found in your Equipment Stats under % Damage Bonus. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
<math> \text{Magic Max Hit} = \text{Spell Max Hit} * (1 + \text{Magic Damage Bonus} / 100) * (1 + \text{Prayer Magic Damage Bonus} / 100) * (1 + \text{Potion Magic Damage Bonus})</math>
=== Melee Evasion Rating ===
The first formula is used to calculate your Effective Defence Level. Your Defence Style Bonus is 1. When using the Longranged Attack Style your Defence Style Bonus is 3.
<math> \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Defence Style Bonus} </math>
The second formula is used to calculate your Melee Evasion Rating. Your Melee Defence Bonus can be found in your Equipment Stats under Defensive Stats with a shield icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
<math> \text{Evasion Rating} = \text{Effective Defence Level} * (\text{Melee Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100) </math>
=== Ranged Evasion Rating ===
The first formula is used to calculate your Effective Defence Level. Your Ranged Defence Style Bonus is 1.
<math> \text{Effective Defence Level} = \text{Defence Skill Level} + 8 + \text{Ranged Defence Style Bonus} </math>
The second formula is used to calculate your Ranged Evasion Rating. Your Ranged Defence Bonus can be found in your Equipment Stats under Defensive Stats with a bow and arrow icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
<math> \text{Ranged Evasion Rating} = \text{Effective Defence Level} * (\text{Ranged Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100) </math>
=== Magic Evasion Rating ===
The first formula is used to calculate your Effective Magic Defence Level. The result here is always rounded down to the nearest whole number.
<math> \text{Effective Magic Defence Level} = \text{Magic Skill Level} * 0.7 + \text{Defence Skill Level} * 0.3</math>
The second formula is used to calculate your Magic Evasion Rating. Your Magic Defence Bonus can be found in your Equipment Stats under Defensive Stats with a wizard hat icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
<math> \text{Magic Evasion Rating} = \text{Effective Magic Defence Level} * (\text{Magic Defence Bonus} + 64) * (1 + \text{Potion Evasion Rating Bonus} / 100) * (1 + \text{Prayer Evasion Rating Bonus} / 100) + 8 + 1)</math>


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