390
edits
m (Added Magic Attack Rating.) |
m (Changed Attack Rating to Accuracy Rating.) |
||
Line 30: | Line 30: | ||
== Combat Mechanics == | == Combat Mechanics == | ||
=== Melee | === Melee Accuracy Rating === | ||
The first formula is used to calculate your Effective Melee Attack Level. The Attack Style Bonus for melee is 1. | The first formula is used to calculate your Effective Melee Attack Level. The Attack Style Bonus for melee is 1. | ||
<math> \text{Effective Melee Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math> | <math> \text{Effective Melee Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math> | ||
The second formula is used to calculate your Melee | The second formula is used to calculate your Melee Accuracy Rating. Your Melee Attack Bonus can be found in your Equipment Stats and changes depending on the Attack Style selected. Simply substitute your Stab Bonus, Slash Bonus, or Defend Bonus, with Melee Attack Bonus in this formula. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions. | ||
<math> \text{Melee | <math> \text{Melee Accuracy Rating} = \text{Effective Melee Attack Level} * (\text{Melee Attack Bonus} +64) * (1 + \text{Potion Accuracy Rating Bonus} / 100) * (1 + \text{Prayer Accuracy Rating Bonus} / 100) </math> | ||
=== Ranged | === Ranged Accuracy Rating === | ||
The first formula is used to calculate your Effective Ranged Attack Level. The Attack Style Bonus when using the Accurate Attack Style is 4, otherwise it's 1. | The first formula is used to calculate your Effective Ranged Attack Level. The Attack Style Bonus when using the Accurate Attack Style is 4, otherwise it's 1. | ||
<math> \text{Effective Ranged Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math> | <math> \text{Effective Ranged Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math> | ||
The second formula is used to calculate your Ranged | The second formula is used to calculate your Ranged Accuracy Rating. Your Ranged Attack Bonus can be found in your Equipment Stats, under Offensive Stats with the bow and arrow icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions. | ||
<math> \text{Ranged | <math> \text{Ranged Accuracy Rating} = \text{Effective Ranged Attack Level} * (\text{Ranged Attack Bonus} +64) * (1 + \text{Potion Accuracy Rating Bonus} / 100) * (1 + \text{Prayer Accuracy Rating Bonus} / 100) </math> | ||
=== Magic | === Magic Accuracy Rating === | ||
The first formula is used to calculate your Effective Magic Attack Level. The Attack Style Bonus for magic is 1. | The first formula is used to calculate your Effective Magic Attack Level. The Attack Style Bonus for magic is 1. | ||
<math> \text{Effective Magic Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math> | <math> \text{Effective Magic Attack Level}=\text{Attack Skill Level} + 8 + \text{Attack Style Bonus} </math> | ||
The second formula is used to calculate your Magic | The second formula is used to calculate your Magic Accuracy Rating. Your Magic Attack Bonus can be found in your Equipment Stats, under Offensive Stats with the wizard hat icon. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions. | ||
<math> \text{Magic | <math> \text{Magic Accuracy Rating} = \text{Effective Magic Attack Level} * (\text{Magic Attack Bonus} +64) * (1 + \text{Potion Accuracy Rating Bonus} / 100) * (1 + \text{Prayer Accuracy Rating Bonus} / 100) </math> | ||
=== Chance to Hit === | === Chance to Hit === | ||
To calculate the chance an attack will hit, the | To calculate the chance an attack will hit, the Accuracy Rating of the attacker is compared to the relevant evasion rating of the defender. If the Accuracy Rating is lower than the evasion rating the formula looks like this. | ||
<math> \text{Hit Percent Chance}=\ (0.5 * \text{ | <math> \text{Hit Percent Chance}=\ (0.5 * \text{Accuracy Rating} / \text{evasion rating}) * 100 </math> | ||
If the | If the Accuracy Rating is higher than the evasion rating the formula looks like this. | ||
<math> \text{Hit Percent Chance}=\ (1 - 0.5 * \text{evasion rating} / \text{ | <math> \text{Hit Percent Chance}=\ (1 - 0.5 * \text{evasion rating} / \text{Accuracy Rating}) * 100 </math> | ||
When your | When your Accuracy Rating and the target's Evasion Rating are the same, the chance to hit is 50%. The higher your Accuracy Rating is above the targets Evasion Rating, the less valuable each point will be. At double you your targets Evasion Rating, you will hit 75% of the time, at triple, you will hit 83.3% of the time. | ||
=== Max Hit === | === Max Hit === |
edits