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| {{V|1.1}} | | {{V|1.1.1}} |
| {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | | {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} |
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| * Nonzero {{Icon|Herbs|type=resource}} stockpile and positive growth rate contributes 5 weight | | * Nonzero {{Icon|Herbs|type=resource}} stockpile and positive growth rate contributes 5 weight |
| This is then modified by any "total health" modifiers and expressed as a percentage capped between 0 and 100%. | | This is then modified by any "total health" modifiers and expressed as a percentage capped between 0 and 100%. |
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| ===Worship===
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| Worship is a stat that provides multiple powerful bonuses based on which Deity you choose. It is gained by building {{BuildingIcon|Chapel}} or {{BuildingIcon|Statue of Worship}} and has a set cap of 2000. The benefits of each Deity you choose is outlined below:
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| Completion of {{ZoneIcon|Impending Darkness Event}} is required to unlock worship of Bane.
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| All bonuses are '''additive''' with one another.
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| {| class="wikitable"
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| ! {{MonsterIcon|Aeris}}
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| ! {{MonsterIcon|Glacia}}
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| ! {{MonsterIcon|Terran}}
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| ! {{MonsterIcon|Ragnar}}
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| ! {{MonsterIcon|Bane}}
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| ! Always Active
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| | style="color:green;" | • 25% Leather <br> • 25% Mountain Biome <span style="color:brown;"><br> • -50% GP
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| | style="color:green;" | • 25% Fishing Dock Building Production <br> • 25% Water Biome Production <span style="color:brown;"><br> • -50% Arid Plains Biome Production <br> • -50% Desert Biome Production <br> • -50% Mountain Biome Production
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| | style="color:green;" | • 25% Farm Building Production • 25% Woodcutting Building Production <br><span style="color:brown;"><br> • -50% Fishing Dock Building Production <br> • -75% Leather Production
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| | style="color:green;" | • 25% Blacksmith Building Production <br> • 25% Arid Plains Biome Production <span style="color:brown;"><br> • -50% Herb <br> • 50% Building Happiness Penalties
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| | style="color:green;" | • 25% Grasslands Biome Production <br> • 25% Jungle Biome Production <br><span style="color:brown;"><br> • -75% Education <br> • -75% Happiness
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| ! 5% Worship
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| | style="color:green;" | • 25% Happiness
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| | style="color:green;" | • 25% Education <br> • 25% Magic Emporium Building Production <br> • 25% Valley Biome Production
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| | style="color:green;" | • 25% Orchard Building Production <br> • 25% Herb Production <br> • 25% Forest Biome Production
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| | style="color:green;" | • -50% Coal Usage in Snowlands <br> • 25% Desert Biome Production
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| | style="color:green;" | • -25% Citizen Food Usage <br> • 25% Dead Storage
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| ! 25% Worship
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| | style="color:green;" | • +25% (50% ttl) Leather Production
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| | style="color:green;" | • +25% (50% ttl) Fishing Dock Building Production
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| | style="color:green;" | • +25% (50% ttl) Orchard Building Production
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| | style="color:green;" | • -25% (-75% ttl) Coal Usage in Snowlands <br> • +25% (50% ttl) Blacksmith Building Production
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| | style="color:green;" | • +25% Building Production in the Jungle Biome
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| ! 50% Worship
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| | style="color:green;" | • +25% (50% ttl) Mountain Biome
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| | style="color:green;" | • +25% (50% ttl) Valley Biome Production <br> • +25% (50% ttl) Water Biome Production
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| | style="color:green;" | • +25% (50% ttl) Woodcutting Building Production <br> • +25% (50% ttl) Forest Biome Production
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| | style="color:green;" | • +25% (50% ttl) Arid Plains Biome Production <br> • +25% (50% ttl) Desert Biome Production
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| | style="color:green;" | • +25% Township Dead Storage
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| ! 85% Worship
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| | style="color:green;" | • +25% (-25% ttl) GP
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| | style="color:green;" | • +25% (25% ttl) Arid Plains Biome Production <br> • +25% (25% ttl) Desert Biome Production <br> • +25% (25% ttl) Mountain Biome Production
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| | style="color:green;" | • +25% (-25% ttl) Fishing Dock Building Production <br> • +25% (-50% ttl) Leather Production
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| | style="color:green;" | • +25% (-25% ttl) Herb <br> • -25% (+25% ttl) Happiness Penalties
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| | style="color:green;" | • +25% Township Education <br> • +25% Township Happiness
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| ! 100% Worship
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| | style="color:green;" | • +25% (50% ttl) Happiness <br> • -15% Building Costs
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| | style="color:green;" | • +25% (50% ttl) Education <br> • -15% Building Costs
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| | style="color:green;" | • +25% (50% ttl) Farm Building Production <br> • +25% (50% ttl) Herb Production <br> • -15% Building Costs
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| | style="color:green;" | • +25% (50% ttl) GP <br> • -15% Building Costs
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| | style="color:green;" | • -50% Township Citizen Food Usage <br> • -15% Township Building Cost
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| ! Total if 100%
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| | style="color:green;" | • 50% Happiness <br> • 50% Leather <br> • 50% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -25% GP
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| | style="color:green;" | • 50% Fishing Dock Building <br> • 50% Education <br> • 25% Magic Emporium Building <br> • 50% Valley Biome <br> • 50% Water Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -25% Arid Plains Biome <br> • -25% Desert Biome <br> • -25% Mountain Biome Production
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| | style="color:green;" | • 50% Orchard Building <br> • 50% Farm Building <br> • 50% Herb <br> • 50% Woodcutting Building <br> • 50% Forest Biome <br> • 25% Fishing Dock Building <br> • 25% Leather <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Fishing Dock Building <br> • -50% Leather Production
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| | style="color:green;" | • 25% GP <br> • -75% Coal Usage in Snowlands <br> • 50% Blacksmith Building <br> • 50% Arid Plains Biome <br> • 50% Desert Biome<br> • -15% Building Costs <span style="color:brown;"><br> • -25% Herb <br> • +25% Building Happiness Penalties
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| | style="color:green;" | • -75% Citizen Food Usage <br> • 25% Grasslands Biome <br> • 50% Jungle Biome <br> • 50% Dead Storage <br> • -15% Township Building Cost <span style="color:brown;"><br> • -50% Township Education <br> • -50% Township Happiness
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| |}
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| ===Dead Storage=== | | ===Dead Storage=== |
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| Corpses overflowing the maximum {{Icon|Dead Storage|type=township}} generate -5 {{Icon|Happiness|type=township}}. | | Corpses overflowing the maximum {{Icon|Dead Storage|type=township}} generate -5 {{Icon|Happiness|type=township}}. |
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| | ===Worship=== |
| | {{Icon|Worship|type=township}} is a stat that provides multiple powerful bonuses based on the chosen Deity. It is gained by building {{BuildingIcon|Chapel}} or {{BuildingIcon|Statue of Worship}} and has a set cap of 2000. The benefits of each Deity is outlined below: |
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| | All bonuses are '''additive''' with one another. |
| | {{TownshipWorshipTable}} |
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| == Resources == | | == Resources == |