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(Update gloves information & update to v1.1.1) |
(Gem veins do not benefit from the chance to deal zero rock damage) |
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{{ModifierTable|MiningNodeHP|HP Bonus}} | {{ModifierTable|MiningNodeHP|HP Bonus}} | ||
In addition, the following can be used to provide a chance to deal no damage to rock HP while Mining | In addition, the following can be used to provide a chance to deal no damage to rock HP while Mining. Note that these bonuses work for ores or essence only, not gem veins. | ||
{{ModifierTable|ChanceNoDamageMining|Preserve Chance}} | {{ModifierTable|ChanceNoDamageMining|Preserve Chance}} | ||
Using these bonuses effectively increases a rock's HP to <math>\frac{\text{Rock HP}}{1 - \text{Preserve Chance}}</math>. For example, a rock with a max HP of 12 while the {{ItemIcon|Perfect Swing Potion III}} is being used will have an effective max HP of <math>\frac{12}{1 - 0.4} = 20</math>. | Using these bonuses effectively increases a rock's HP to <math>\frac{\text{Rock HP}}{1 - \text{Preserve Chance}}</math>. For example, a rock with a max HP of 12 while the {{ItemIcon|Perfect Swing Potion III}} is being used will have an effective max HP of <math>\frac{12}{1 - 0.4} = 20</math>. | ||
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==Potion== | ==Potion== | ||
The [[Perfect Swing Potion]] provides a chance to mine from a rock without lowering the rock's HP. | The [[Perfect Swing Potion]] provides a chance to mine from a rock without lowering the rock's HP. This potion has no effect while mining from a gem vein. | ||
{{PotionTable|Perfect Swing Potion}} | {{PotionTable|Perfect Swing Potion}} | ||