16,985
edits
(getSkillUnlockCostTable: Fix to include all skills, even if they don't have an explicitly defined unlock cost) |
(getMasteryUnlockTable: Ensure content is sorted by mastery level) |
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Line 235: | Line 235: | ||
local _, localSkillID = GameData.getLocalID(skillID) | local _, localSkillID = GameData.getLocalID(skillID) | ||
local unlockTable = SkillData[localSkillID].masteryLevelUnlocks | -- Clone so that we can sort by level | ||
local unlockTable = Shared.clone(SkillData[localSkillID].masteryLevelUnlocks) | |||
if unlockTable == nil then | if unlockTable == nil then | ||
return 'ERROR: Failed to find Mastery Unlock data for '..skillName | return 'ERROR: Failed to find Mastery Unlock data for '..skillName | ||
end | end | ||
table.sort(unlockTable, function(a, b) return (a.level == b.level and a.descriptionID < b.descriptionID) or a.level < b.level end) | |||
local result = '{|class="wikitable"\r\n!Level!!Unlock' | local result = '{|class="wikitable"\r\n!Level!!Unlock' |