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Combat: Difference between revisions

From Melvor Idle
No change in size ,  21 March 2020
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=== Chance to Hit ===
=== Chance to Hit ===
To calculate the chance an attack will hit, the Accuracy Rating of the attacker is compared to the relevant evasion rating of the defender. If the Accuracy Rating is lower than the evasion rating the formula looks like this.
To calculate the chance an attack will hit, the Accuracy Rating of the attacker is compared to the relevant Evasion Rating of the defender. If the Accuracy Rating is lower than the evasion rating the formula looks like this.


  <math> \text{Hit Percent Chance}=\ (0.5 * \text{Accuracy Rating} / \text{evasion rating}) * 100 </math>
  <math> \text{Hit Percent Chance}=\ (0.5 * \text{Accuracy Rating} / \text{Evasion Rating}) * 100 </math>


If the Accuracy Rating is higher than the evasion rating the formula looks like this.
If the Accuracy Rating is higher than the evasion rating the formula looks like this.


  <math> \text{Hit Percent Chance}=\ (1 - 0.5 * \text{evasion rating} / \text{Accuracy Rating}) * 100 </math>
  <math> \text{Hit Percent Chance}=\ (1 - 0.5 * \text{Evasion Rating} / \text{Accuracy Rating}) * 100 </math>


When your Accuracy Rating and the target's Evasion Rating are the same, the chance to hit is 50%. The higher your Accuracy Rating is above the targets Evasion Rating, the less valuable each point will be. At double you your targets Evasion Rating, you will hit 75% of the time, at triple, you will hit 83.3% of the time.
When your Accuracy Rating and the target's Evasion Rating are the same, the chance to hit is 50%. The higher your Accuracy Rating is above the targets Evasion Rating, the less valuable each point will be. At double you your targets Evasion Rating, you will hit 75% of the time, at triple, you will hit 83.3% of the time.
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