Anonymous

Module:Items: Difference between revisions

From Melvor Idle
2,311 bytes added ,  15 December 2022
Added code for a craftable armour navbox
(Created function for generating SmithableArmourNav)
(Added code for a craftable armour navbox)
Line 619: Line 619:
table.insert(resultPart, '{| class="wikitable mw-collapsible"')
table.insert(resultPart, '{| class="wikitable mw-collapsible"')
table.insert(resultPart, '\r\n!colspan = 2 style="background-color:#275C87;color:#FFFFFF;min-width:730px;"|')
table.insert(resultPart, '\r\n!colspan = 2 style="background-color:#275C87;color:#FFFFFF;min-width:730px;"|')
table.insert(resultPart, Icons.Icon({'Smithing', 'Smithable', type='skill'}))
table.insert(resultPart, Icons.Icon({'Smithing', type='skill', notext=true}))
table.insert(resultPart, ' Armour Sets')
table.insert(resultPart, ' Smithable Armour Sets')
local metalTypes = {'Bronze', 'Iron', 'Steel', 'Mithril', {'Adamant', 'Adamantite'}, {'Rune', 'Runite'}, {'Dragon', 'Dragonite'},
local metalTypes = {'Bronze', 'Iron', 'Steel', 'Mithril', {'Adamant', 'Adamantite'}, {'Rune', 'Runite'}, {'Dragon', 'Dragonite'},
Line 657: Line 657:
table.insert(resultPart, ' '..Icons.Icon({'(G) '..metalName..' '..piece, '(G)', type='item'}))
table.insert(resultPart, ' '..Icons.Icon({'(G) '..metalName..' '..piece, '(G)', type='item'}))
end
end
table.insert(resultPart, '</span>')
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.buildCraftableArmourNav(frame)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable mw-collapsible"')
table.insert(resultPart, '\r\n!colspan = 2 style="background-color:#275C87;color:#FFFFFF;min-width:730px;"|')
table.insert(resultPart, Icons.Icon({'Crafting', type='skill', notext=true}))
table.insert(resultPart, ' Craftable Armour Sets')
local leatherTypes = {'Leather', 'Hard Leather'}
local leatherPieces = {"Cowl", "Body", "Chaps", "Gloves", "Vambraces", "Boots"}
table.insert(resultPart, '\r\n|-\r\n!')
table.insert(resultPart, Icons.Icon({'Leather', type='item', notext=true}))
table.insert(resultPart, ' Leather')
for i, material in pairs(leatherTypes) do
if i > 1 then table.insert(resultPart, '\r\n|-\r\n!Hard Leather') end
table.insert(resultPart, '\r\n|')
for j, piece in ipairs(leatherPieces) do
if j > 1 then
table.insert(resultPart, ' • ')
end
table.insert(resultPart, Icons.Icon({material..' '..piece, piece, type='item'}))
end
end
local materialTypes = {{'Green D-hide', 'Green Dragonhide'}, {'Blue D-hide', 'Blue Dragonhide'}, {'Red D-hide', 'Red Dragonhide'}, {'Black D-hide', 'Black Dragonhide'},
  {'Elderwood', 'Elderwood Logs', TotH = true}, {'Revenant', 'Revenant Logs', TotH = true}, {'Carrion', 'Carrion Logs', TotH = true}}
local pieces = {"Body", "Chaps", "Vambraces", "Shield"}
for i, material in ipairs(materialTypes) do
local isTotH = false
local craftName = material[1]
local matName = material[2]
isTotH = material.TotH ~= nil and material.TotH
table.insert(resultPart, '\r\n|-\r\n!')
if isTotH then
table.insert(resultPart, Icons.TotH())
end
table.insert(resultPart, Icons.Icon({matName, type="item", notext=true}))
table.insert(resultPart, " "..craftName)
table.insert(resultPart, "\r\n|")
for j, piece in ipairs(pieces) do
if j > 1 then
table.insert(resultPart, ' • ')
end
table.insert(resultPart, '<span style="display:inline-block">')
table.insert(resultPart, Icons.Icon({craftName..' '..piece, piece, type='item'}))
table.insert(resultPart, ' '..Icons.Icon({'(U) '..craftName..' '..piece, '(U)', type='item'}))
table.insert(resultPart, '</span>')
table.insert(resultPart, '</span>')
end
end