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The earliest for most players is the {{UpgradeIcon|Auto Eat}} upgrade, purchased in the shop for {{GP|1000}}k, followed by the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.
The earliest for most players is the {{UpgradeIcon|Auto Eat}} upgrade, purchased in the shop for {{GP|1000}}k, followed by the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.


* [[Auto Eat]]
* {{UpgradeIcon|Auto Eat}}
* [[Amulet of Looting]]
* {{ItemIcon|Amulet of Looting}}
* {{MonsterIcon|Fierce Devil}}, {{MonsterIcon|Bandit}}, and {{MonsterIcon|Master Wizard}}
* {{MonsterIcon|Bandit}},  {{MonsterIcon|Master Wizard}}, {{MonsterIcon|Fierce Devil}}
** These monsters drop useful items and are good targets for gaining experience with {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}, as long as you are following the combat triangle, and are the end-point of this section


===Leveling Guidelines===
===Leveling Guidelines===
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* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}


For the first section, there will be no cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:
For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
* All assumed skill levels are equal to the ones required by the set of gear.
* All assumed skill levels are equal to the ones required by the set of gear.
* When choosing a proper monster to farm, it is recommended to follow a priority rule:  
* When choosing a proper monster to farm, it is recommended to follow a priority rule:  
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Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.


And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
And finally, using [[Combat Simulator]] and [[https://silberdrachi.github.io/CanIIdle/|Can I Idle]] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.


===Melee===
===Melee===
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| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
|-
|-
| {{ItemIcon|Ice Sword|notext=true}}
| {{ItemIcon|Ice Sword|}}
| {{Icon|Bandit|type=monster}}
| {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
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|-
|-
| 10
| 10
| rowspan="2" | {{ItemIcon|Hard Leather Cowl|Hard Leather}}
| rowspan="3" | {{ItemIcon|Hard Leather Cowl|Hard Leather}}
| {{Icon|Tentacle|type=monster}}
| {{Icon|Tentacle|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
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* {{Skill|Magic|Defensive}} increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Magic}} and {{Skill|Defence}}.
* {{Skill|Magic|Defensive}} increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Magic}} and {{Skill|Defence}}.


In general, {{Skill|Magic|Defensive}} is always the most effecient Attack Style to use, as training {{Skill|Defence}} with {{Skill|Magic}} uses the least amount of time and damage while remaining efficient.
In general, {{Skill|Magic|Defensive}} is always the most efficient Attack Style to use, as training {{Skill|Defence}} with {{Skill|Magic}} uses the least amount of time and damage while remaining efficient.


Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to  
Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to  
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|}
|}


Each non-Wind spell also has the option of using {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|Combination Runes}} which can be much more efficient and are always worth more {{Skill|Runecrafting}} XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.
Each non-Wind spell also has the option of using {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|Combination Runes}} which can be much more time efficient for casting spells. Combination Runes are a good way to level {{Skill|Runecrafting}}, as they are worth significantly more XP than their individual counterparts; crafting combination runes for spells you plan to use is a great way to make more efficient use of your {{Skill|Runecrafting}} leveling.


{| class="wikitable" style="text-align: center"
When using Combination Runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes. For example, there is no benefit to using a {{ItemIcon|Fire Battlestaff}} with {{SpellIcon|Fire Wave}} if you are casting the spell with {{ItemIcon|Smoke Rune|Smoke Runes}}, but there would be a benefit of using a {{ItemIcon|Air Battlestaff}} with {{SpellIcon|Fire Wave}} if you were also casting {{SpellIcon|Surge II}}.
! Spell
! Staff
! Aurora
|-
| {{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{SpellIcon|Fury I|notext=true}}{{ItemIcon|Water Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{SpellIcon|Fervor I|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
|-
|}


{| class="wikitable"  
{| class="wikitable"  
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* {{ItemIcon|Ancient D-hide Body}} from the {{ZoneIcon|Dragons Den}}.
* {{ItemIcon|Ancient D-hide Body}} from the {{ZoneIcon|Dragons Den}}.
====Equipment Options====
====Equipment Options====
** {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}}
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}}
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}.  
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}.  
** {{ItemIcon|Amulet of Torture}} or {{ItemIcon|Elite Amulet of Glory}} - Drops from {{Icon|Fierce Devil|type=monster}} or from combining 100 {{ItemIcon|Amulet of Glory}} - Offensive version of Elite Defence for Melee
* {{ItemIcon|Amulet of Torture}} or {{ItemIcon|Elite Amulet of Glory}} - Drops from {{Icon|Fierce Devil|type=monster}} or from combining 100 {{ItemIcon|Amulet of Glory}} - Offensive version of Elite Defence for Melee
** {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} - can be decent for earning some extra GP from kills
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} - can be decent for earning some extra GP from kills
** {{ItemIcon|Paladin Gloves}} - Drops from {{Icon|Paladin|type=monster}} - big block of DR from a relatively easy monster
* {{ItemIcon|Paladin Gloves}} - Drops from {{Icon|Paladin|type=monster}} - big block of DR from a relatively easy monster
** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} - less DR, but more well rounded stats
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} - less DR, but more well rounded stats
** {{ItemIcon|Priest Hat}} - Drops from {{Icon|Priest|type=monster}}
* {{ItemIcon|Priest Hat}} - Drops from {{Icon|Priest|type=monster}}


===Melee===
===Melee===
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* {{ItemIcon|Ancient D-hide Shield}} has a second upgrade, the {{ItemIcon|Scaled Shield}}, which is best in slot for Ranged for a long time.
* {{ItemIcon|Ancient D-hide Shield}} has a second upgrade, the {{ItemIcon|Scaled Shield}}, which is best in slot for Ranged for a long time.


{{ItemIcon|Ancient Helmet|notext=true}}{{ItemIcon|Ancient Platebody|notext=true}}{{ItemIcon|Ancient Wizard Bottoms|notext=true}}{{ItemIcon|Ancient Shield|Ancient Plate Armor}} comes from the {{ZoneIcon|Volcanic Cave}}.
{{ItemIcon|Ancient Helmet|notext=true}}{{ItemIcon|Ancient Platebody|notext=true}}{{ItemIcon|Ancient Platelegs|notext=true}}{{ItemIcon|Ancient Shield|Ancient Plate Armor}} comes from the {{ZoneIcon|Volcanic Cave}}.
- '''This dungeon has a guide at [[Volcanic Cave/Guide]]'''
- '''This dungeon has a guide at [[Volcanic Cave/Guide]]'''
* This armor, like {{Skill|Smithing}} armor needs to be upgraded twice.
* This armor, like {{Skill|Smithing}} armor needs to be upgraded twice.
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===Major Goals===
===Major Goals===
* {{ItemIcon|Infernal Cape}}
* {{ItemIcon|Infernal Cape}}
* {{ItemIcon|Infernal Claw}}
* {{ItemIcon|Fury of the Elemental Zodiacs}}
* {{ItemIcon|Fury of the Elemental Zodiacs}}
* {{ItemIcon|Stormsnap}}
* {{ItemIcon|Stormsnap}}
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|-  
|-  
! rowspan="2"| 5
! rowspan="2"| 5
| {{Skill|Agility|Cliff Balance}}
| {{Skill|Agility|Cliff Climb}}
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
|-
|-
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- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''


This dungeon drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}}.
The {{ZoneIcon|Air God Dungeon}} drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}} equipment
 
from the {{ZoneIcon|Volcanic Cave}}.
* {{ItemIcon|Deadeye Ring}}
* {{ItemIcon|Deadeye Amulet}}
* {{ItemIcon|Aeris Godsword}}


====Water God Dungeon====
====Water God Dungeon====
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''


This dungeon drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}}.
The {{ZoneIcon|Water God Dungeon}} drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
 
* {{ItemIcon|Warlock Ring}}
* {{ItemIcon|Warlock Amulet}}
* {{ItemIcon|Glacia Godsword}}


====Earth God Dungeon====
====Earth God Dungeon====
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''


This dungeon drops {{Skill|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}}.
The {{ZoneIcon|Earth God Dungeon}} drops {{Skill|Attack|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}} equipment from the {{ZoneIcon|Water God Dungeon}}..
 
* {{ItemIcon|Guardian Ring}}
* {{ItemIcon|Guardian Amulet}}
* {{ItemIcon|Terran Godsword}}


====Fire God Dungeon====
====Fire God Dungeon====
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''


This dungeon drops {{Skill|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} or sometimes {{Skill|Magic}}.
The {{ZoneIcon|Fire God Dungeon}} drops {{Skill|Attack|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
 
* {{ItemIcon|Fighter Ring}}
* {{ItemIcon|Fighter Amulet}}
* {{ItemIcon|Ragnar Godsword}}


==Into the Mist==
==Into the Mist==
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- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''


After completing the T90 weapon grinds, you are ready to face the final content in Melvor, {{ZoneIcon|Unhallowed Wasteland}} (UW) - the final {{Skill|Slayer}} area.<br>
After completing the T90 weapon grinds, you are ready to face the another difficult challenge, the {{ZoneIcon|Unhallowed Wasteland}} (UW) - the final {{Skill|Slayer}} area in the base game
 
To access it, you need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}.
To access it, you need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}.


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* Negative modifiers, each phase of the event will require the player to choose a modifier that applies to all enemies.
* Negative modifiers, each phase of the event will require the player to choose a modifier that applies to all enemies.
* Running from Combat will not make you leave the event, but will reset any progress made on '''unfinished''' Slayer Areas.  
* Running from Combat will not make you leave the event, but will reset any progress made on '''unfinished''' Slayer Areas.  
** Bane's combat style will also be rerolled, if you want to choose an easier combat style.
** Bane's combat style will also be rerolled, if you want to choose a different combat style.
** All non-combat skills are able to be trained while the Event is paused, which can be helpful if the player wants to complete the Event over multiple sessions without losing time doing nothing.
** All non-combat skills are able to be trained while the Event is paused, which can be helpful if the player wants to complete the Event over multiple sessions without losing time doing nothing.


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* [[Affliction]] - everybody's favorite debuff!
* [[Affliction]] - everybody's favorite debuff!
** Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction.
** Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction.
* Manual Eating - It is very difficult to impossible to guarantee your safety in this event.
* Manual Eating - It is very difficult to impossible to guarantee your safety in this event without careful manual eating and knowledge of each enemy's attacks.


Similar to {{MonsterIcon|Ahrenia}}, {{MonsterIcon|Bane}} requires you to fight him with the same combat style he is using.
Similar to {{MonsterIcon|Ahrenia}}, {{MonsterIcon|Bane}} requires you to fight him with the same combat style he is using.
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* {{ZoneIcon|Perilous Peaks}}
* {{ZoneIcon|Perilous Peaks}}


Because {{MonsterIcon|Bane}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayers will be {{PrayerIcon|Battleheart}} and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from Style}}, which makes the area effect (-% Evasion) not actually have an effect on {{MonsterIcon|Bane|Bane's}} chance to hit.
Because {{MonsterIcon|Bane}} uses the modifiers from the Slayer Area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayers will be {{PrayerIcon|Battleheart}} and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from Style}}, which makes the area effect (-% Evasion) not actually have an effect on {{MonsterIcon|Bane|Bane's}} chance to hit the player.


The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}} with an extra ability.
The final fight with {{MonsterIcon|Bane}} is a special version, {{MonsterIcon|Bane, Instrument of Fear}} with an extra ability.


Each time {{MonsterIcon|Bane}} is defeated the following rewards are given directly to the player, in this set order. All of these are BiS:
Each time {{MonsterIcon|Bane}} is defeated the following rewards are given directly to the player, in this set order. All of these are BiS for the base game, and are still useful and viable in any expansion content:


* {{ItemIcon|Shield of Melee Power}}
* {{ItemIcon|Shield of Melee Power}}
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:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.


Q: I'm not dealing any damage with any of my attacks, and attaks that can't miss are missing!
Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing!
:A: As combat takes place '''in''' {{Skill|Slayer}} Areas, the player needs to have access to the area to be able to deal damage.
:A: As combat takes place '''in''' {{Skill|Slayer}} Areas, the player needs to have access to the area to be able to deal damage.
* {{ItemIcon|Slayer Skillcape}} or {{ItemIcon|Maximum Skillcape}}.
* {{ItemIcon|Slayer Skillcape}} or {{ItemIcon|Maximum Skillcape}}.
* {{ItemIcon|Blazing Lantern}} in the Passive Slot.
* {{ItemIcon|Blazing Lantern}} in the Passive Slot.
* {{ItemIcon|Climbing Boots}}in the Passive Slot.
* {{ItemIcon|Climbing Boots}} in the Passive Slot.


Q: How long does this dungeon take?
Q: How long does this dungeon take?
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Q: How many times do I need to complete this Event?
Q: How many times do I need to complete this Event?
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. Note that killing {{MonsterIcon|Bane}} must be killed four times before reaching the final boss.
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. Note that {{MonsterIcon|Bane}} must be killed four times before reaching the final boss.


Q: What Skills can I train while the Event is Paused?
Q: What Skills can I train while the Event is Paused?