621
edits
m (beep) |
(some fixes) |
||
Line 54: | Line 54: | ||
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}. | * {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}. | ||
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}. | * {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}. | ||
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - | * {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells. | ||
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}. | * {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}. | ||
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only. | * {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only. | ||
Line 125: | Line 125: | ||
====Defence/Evasion Rating==== | ====Defence/Evasion Rating==== | ||
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often | These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. | ||
====Hidden Skill Levels==== | ====Hidden Skill Levels==== | ||
Line 193: | Line 193: | ||
Increasing the minimum hit is possible with buffs such as: | Increasing the minimum hit is possible with buffs such as: | ||
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} all {{Skill|Runecrafting}} armor. | * {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} all {{Skill|Runecrafting}} armor. | ||
* {{ | * {{SpellIcon|Charged I}} | ||
* {{PrayerIcon|Battleheart}} | * {{PrayerIcon|Battleheart}} | ||
* {{Skill|Agility|Pillar of Combat}} | * {{Skill|Agility|Pillar of Combat}} | ||
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}. | * {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}. | ||
Special Attacks are typically found on weapons | Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an {{ItemIcon|Ancient Sword}} and a {{ItemIcon|Ring of Blade Echoes}}, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page. | ||
===Passive Effects=== | ===Passive Effects=== | ||
Line 205: | Line 205: | ||
Passive effects are bonuses that are always in play. These can increase damage dealt, {{GP}} GP earned or simply provide more item drops. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. This can be found on multiple items and buffs, including: | Passive effects are bonuses that are always in play. These can increase damage dealt, {{GP}} GP earned or simply provide more item drops. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. This can be found on multiple items and buffs, including: | ||
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat | * {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}} | ||
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | * {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | ||
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | * {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | ||
Line 213: | Line 213: | ||
GP increases can be found on: | GP increases can be found on: | ||
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or | * {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop | ||
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} | |||
* {{ItemIcon|Gloves of Silence}} - Drops from {{ | |||
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}} | * {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}} | ||
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}} | * {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}} | ||
Line 229: | Line 226: | ||
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available. | [[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available. | ||
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}} | [https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}}. | ||
Line 240: | Line 237: | ||
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat. | All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The [[Combat Triangle]] determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat. | ||
It is highly recommend to level all styles to not be in the position where | It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks. | ||
===Major Goals=== | ===Major Goals=== | ||
Line 247: | Line 244: | ||
* {{UpgradeIcon|Auto Eat}} | * {{UpgradeIcon|Auto Eat}} | ||
* {{ItemIcon|Amulet of Looting}} | * {{ItemIcon|Amulet of Looting}} | ||
* {{MonsterIcon|Bandit}}, {{MonsterIcon|Master Wizard}}, {{MonsterIcon|Fierce Devil}} | * {{MonsterIcon|Bandit}}, {{MonsterIcon|Master Wizard}}, {{MonsterIcon|Fierce Devil}} | ||
** These monsters drop useful items and are good targets for gaining experience with {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}, as long as you are following the combat triangle, and are the end-point of this section | |||
===Slayer=== | ===Slayer=== | ||
Line 662: | Line 654: | ||
* {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}. | * {{ItemIcon|Sunset Rapier}} - Drops from {{ZoneIcon|Deep Sea Ship}}. | ||
* {{ItemIcon|Slayer's Crossbow}} - Drops from | * {{ItemIcon|Slayer's Crossbow}} - Drops from monsters in the {{ZoneIcon|Desolate Plains}}. Ranged weapon that is exceptionally good when training {{Skill|Slayer}} and great for training {{Skill|Ranged}}. | ||
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons. | * {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}}. Ranged weapon that is good for doing Dungeons. | ||
====Equipment Options==== | ====Equipment Options==== | ||
Line 723: | Line 715: | ||
====Gear Goals==== | ====Gear Goals==== | ||
* Weapons: | * Weapons: | ||
* Equipment: | * Equipment: | ||
** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}} | ** {{ItemIcon|Elite Amulet of Strength}} - Drops from combining 100 {{ItemIcon|Amulet of Strength}} | ||
** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} | ** {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} | ||
** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}} | ** {{ItemIcon|Elite Amulet of Glory}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}} | ||
** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{ | ** {{ItemIcon|Sandstorm Ring}} {{SkillReq|Attack|50}} - Drops from {{Icon|Sand Beast|type=monster}}. | ||
** {{ItemIcon|Desert Wrappings}} - Drops from {{ | ** {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} | ||
===Ranged=== | ===Ranged=== | ||
Line 777: | Line 762: | ||
* Weapons: | * Weapons: | ||
* Equipment: | * Equipment: | ||
** {{ItemIcon|Elite Amulet of Ranged}} - Upgraded by combining 100 {{ItemIcon|Amulet of Ranged}} | ** {{ItemIcon|Elite Amulet of Ranged}} - Upgraded by combining 100 {{ItemIcon|Amulet of Ranged}} | ||
** {{ItemIcon|Throwing Power Gloves}} - Drops from {{MonsterIcon|Turkul Throwers}} | ** {{ItemIcon|Throwing Power Gloves}} - Drops from {{MonsterIcon|Turkul Throwers}} | ||
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from {{MonsterIcon|Holy Archer}} | ** {{ItemIcon|Cape of Ranged Preservation}} - Drops from {{MonsterIcon|Holy Archer}} | ||
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{ | ** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{MonsterIcon|Dragons Den}} | ||
===Magic=== | ===Magic=== | ||
Line 829: | Line 809: | ||
* Weapons: | * Weapons: | ||
* Equipment: | * Equipment: | ||
** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}} | ** {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}} | ||
Line 836: | Line 814: | ||
** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}. | ** {{ItemIcon|Shaman Ring}} - Drops from {{MonsterIcon|Shaman}}. | ||
*** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}} | *** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}} | ||
===Volcanic Cave and Ancient Armor=== | ===Volcanic Cave and Ancient Armor=== | ||
Line 1,261: | Line 1,234: | ||
# {{ZoneIcon|Lair of the Spider Queen}} | # {{ZoneIcon|Lair of the Spider Queen}} | ||
# {{ZoneIcon|Throne of the Herald}} | # {{ZoneIcon|Throne of the Herald}} | ||
==Stats and Buffs== | |||
===Minimum Recommended Levels=== | |||
{| class="wikitable" | |||
|- | |||
! Suggestion | |||
! Benefit | |||
|- | |||
| {{SkillReq|Hitpoints|110}} | |||
| More HP means less dying | |||
|- | |||
| {{SkillReq|Agility|99}} | |||
| Pillar of Combat | |||
|- | |||
| {{SkillReq|Summoning|110}} | |||
| {{ItemIcon|Siren}} and just having more options | |||
|- | |||
| {{SkillReq|Prayer|110}} | |||
| {{PrayerIcon|Valor}} | |||
|- | |||
|} | |||
===Astrology=== | |||
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are: | |||
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}} | |||
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant. | |||
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}} | |||
===Agility=== | |||
{| class="wikitable" | |||
!colspan="1"| # | |||
!colspan="1"| Obstacle | |||
!colspan="4"| Reason | |||
|- | |||
!colspan="1"| 11 | |||
| {{TotH}} {{Skill|Agility|Pipe Maze}} | |||
| More damage. | |||
|- | |||
!colspan="1"| 12 | |||
| {{TotH}} {{Skill|Agility|Boulder Balance}} | |||
| Lower attack interval and more damage for the low price of lower accuracy. | |||
|- | |||
!colspan="1"| 13 | |||
| {{TotH}} {{Skill|Agility|Rope Trap}} | |||
| More damage. | |||
|- | |||
!colspan="1"| 14 | |||
| {{TotH}} {{Skill|Agility|Freezing Climb}} | |||
| More evasion, accuracy and damage. | |||
|- | |||
!colspan="1"| 15 | |||
| {{TotH}} {{Skill|Agility|Waterfall Crossing}} | |||
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier. | |||
|- | |||
!colspan="1"| EP | |||
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}} | |||
| Lots of beneficial combat bonuses. | |||
|- | |||
|} | |||
===Consumable Slot=== | |||
The only DPS benefitting item which goes in here are {{ItemIcon|Whetstone}}. However, they only affect {{Skill|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect. |