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ByteFoolish (talk | contribs) m (typo) |
(→Leveling Guidelines: readability: reformat bullet point for armor upgrades) |
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* The player must have an appropriate [[Auto Eat]] level and won't run out of food. | * The player must have an appropriate [[Auto Eat]] level and won't run out of food. | ||
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself. | * The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself. | ||
* Armor should be upgraded from the Bank screen whenever possible | * Armor should be upgraded from the Bank screen whenever possible. | ||
** For {{Skill|Defence|Melee}} armor, any armor except for {{ItemIcon|Dragon Gloves|Gloves}} can be upgraded. | |||
** For {{Skill|Ranged}} armor, this first becomes possible with {{ItemIcon|Green D-hide Body|Green D-hide}} and up. | |||
For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section: | For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section: |
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