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edits
(Update modifier descriptions) |
m (fix missing percentage sign for Ranged Accuracy bonus text in modifierTypes array) |
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Line 68: | Line 68: | ||
["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" }, | ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" }, | ||
["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} }, | ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} }, | ||
["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus", skills = {'Combat'} }, | ["RangedAccuracyBonus"] = { text = "{V}% Ranged Accuracy Bonus", skills = {'Combat'} }, | ||
["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} }, | ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} }, | ||
["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} }, | ["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} }, |
edits