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[[File:Firemaking (skill).svg|thumb|right|Firemaking]] | [[File:Firemaking (skill).svg|thumb|right|Firemaking]] | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | ||
'''{{PAGENAME}}''' is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier [[Shop# | '''{{PAGENAME}}''' is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier [[Shop#Fires|cooking fires]] from the [[Shop]]. | ||
One of the main attractions of {{PAGENAME}} is the experience bonuses it can provide to all skills. Wearing the {{ItemIcon|Firemaking Skillcape}} will grant +5% global skill experience, unlocking {{PetIcon|Pyro}} will grant +1% global skill experience, 5% global {{Icon|Mastery}} experience is granted while the 95% [[#Mastery Pool Checkpoints|pool checkpoint]] is active, and 0.25% global mastery experience is granted for each log that is {{Icon|Mastery}} level 99, a total of 2.25% ({{TotH}} 4.5%) once each log is mastered. | |||
==Mechanics== | |||
The amount of time taken to burn a log can be reduced by 15% if the {{UpgradeIcon|Art of Control}} upgrade has been purchased, 10% while the 25% [[#Mastery Pool Checkpoints|pool checkpoint]] is active, 5% while the {{ItemIcon|Devil}} familiar is equipped, up to 5% with {{ConstellationIcon|Ameria}} ({{MasteryReq|Ameria|60|type=constellation}}), 4% if {{AgilityIcon|Monkey Bars}} is active, 2% if {{ItemIcon|Warm Beanie}} is worn, and 0.1% for each mastery level gained in the log being burned. The [[Throne of the Herald Expansion]] introduces further interval reductions, being 5% if the {{ItemIcon|Kindling Pouch}} [[Consumables|Consumable]] is in use, 3% if the {{AgilityIcon|Elite Pillar of Expertise}} is active, and 2% if {{PetIcon|Harold}} is unlocked. The maximum possible reduction is therefore 50.9% ({{TotH}} 60.9%). | |||
==Items Received== | ==Items Received== | ||
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|{{ItemIcon|Generous Fire Spirit|size=30|notext=true}}||[[Generous Fire Spirit]]||style="text-align:right;"|0.1% | |{{ItemIcon|Generous Fire Spirit|size=30|notext=true}}||[[Generous Fire Spirit]]||style="text-align:right;"|0.1% | ||
|} | |} | ||
The chance of receiving each of the above items can be boosted with the {{ItemIcon|Clue Chasers Insignia}}, and the quantity received may be doubled with global or Firemaking specific doubling bonuses. | |||
The amount of Ash received is determined by the base burn time of the log in seconds. For example Normal Logs take 2 seconds to burn and thus give 2 Ash. | The amount of Ash received is determined by the base burn time of the log in seconds. For example Normal Logs take 2 seconds to burn and thus give 2 Ash. | ||
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It is possible to increase the odds of receiving items through various means. For example, the {{ItemIcon|Firemaking Skillcape}} increases the chance to receive Coal Ore after each Firemaking action to 100% and the {{ItemIcon|Burning Amulet of Charcoal}} increases the chance of receiving Charcoal by 10%. | It is possible to increase the odds of receiving items through various means. For example, the {{ItemIcon|Firemaking Skillcape}} increases the chance to receive Coal Ore after each Firemaking action to 100% and the {{ItemIcon|Burning Amulet of Charcoal}} increases the chance of receiving Charcoal by 10%. | ||
With the {{Icon|Ameria|Ameria constellation|type=constellation}} or the {{ItemIcon|Devil}} + {{ItemIcon|Mole}} [[Summoning|familiar synergy]] it is also possible to receive Diamonds while firemaking. | With the {{Icon|Ameria|Ameria constellation|type=constellation}} or the {{ItemIcon|Devil}} + {{ItemIcon|Mole}} [[Summoning|familiar synergy]] it is also possible to receive {{ItemIcon|Diamond|Diamonds}} while firemaking. The quantity of Diamonds received is always 1, and cannot be doubled. | ||
The | |||
==Bonfires== | ==Bonfires== | ||
While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: [[#Logs|Logs]]). Note that the experience bonus applies to skill experience only, and does ''not'' provide additional {{Icon|Mastery}} experience. | While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. The amount of bonus experience gained depends on the log being burned (see: [[#Logs|Logs]]). Note that the experience bonus applies to skill experience only, and does ''not'' provide additional {{Icon|Mastery}} experience. | ||
By using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions | By using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions}}, bonfires will automatically be started at the cost of no logs. | ||
==Potion== | ==Potion== |