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={{TotH}} Throne of the Herald Expansion= | ={{TotH}} Throne of the Herald Expansion= | ||
This | Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion. | ||
This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the players HP over the duration instead of 10%. | |||
A simplistic order for completing {{TotH}} Combat: | A simplistic order for completing {{TotH}} Combat: | ||
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==Stats and Buffs== | ==Stats and Buffs== | ||
=== | ===Astrology=== | ||
At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from {{Skill|Astrology}}, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from {{ConstellationIcon|Ashtar}} and some from {{ConstellationIcon|Rosaniya}} that should be picked up as soon as possible. | |||
Clearing the {{ZoneIcon|Cursed Forest}} for the {{UpgradeIcon|Sign of the Stars}} is of course helpful, but is rather deep into Expansion Combat. | |||
===Agility=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! # | |||
! Obstacle | |||
! Reason | |||
|- | |- | ||
! | !rowspan=4| 11 | ||
| {{TotH}} {{Skill|Agility|Frozen Maze}} | |||
| | | A great all-rounder with the primary bonus of additional Damage Reduction. | ||
| {{ | |||
| | |||
|- | |- | ||
| {{ | | {{TotH}} {{Skill|Agility|Water Maze}} | ||
| Global doubling is fantastic for monsters that die very quickly. | |||
|- | |- | ||
| {{ | | {{TotH}} {{Skill|Agility|Forest Maze}} | ||
| Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{SC|SC}} | |||
| | |||
|- | |- | ||
| {{TotH}} {{Skill|Agility|Pipe Maze}} | | {{TotH}} {{Skill|Agility|Pipe Maze}} | ||
| | | Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling. | ||
|- | |- | ||
! | ! 12 | ||
| {{TotH}} {{Skill|Agility|Boulder Balance}} | | {{TotH}} {{Skill|Agility|Boulder Balance}} | ||
| | | More damage and a faster [[Attack Interval]] making the player deal even more damage and possibly able to avoid dangerous [[Stun]], [[Freeze]] or [[Sleep]] effects. | ||
|- | |- | ||
! | !rowspan=2| 13 | ||
| {{TotH}} {{Skill|Agility|Rope Trap}} | | {{TotH}} {{Skill|Agility|Rope Trap}} | ||
| | | Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses. | ||
|- | |||
| {{TotH}} {{Skill|Agility|Balance Trap}} | |||
| Great for general use. | |||
|- | |- | ||
! | !rowspan=2|14 | ||
| {{TotH}} {{Skill|Agility|Freezing Climb}} | | {{TotH}} {{Skill|Agility|Freezing Climb}} | ||
| | | Great for Expansion dungeons, deal more damage, take damage slightly less often! | ||
|- | |||
| {{TotH}} {{Skill|Agility|Gap Climb}} | |||
| Great for {{Skill|Slayer}}, adding more damage and Area Effect Negation. | |||
|- | |- | ||
! | !rowspan=2|15 | ||
| {{TotH}} {{Skill|Agility|Waterfall Crossing}} | | {{TotH}} {{Skill|Agility|Waterfall Crossing}} | ||
| | | This grants the effect of {{ItemIcon|Diamond Luck Potion IV}} for an generally inconsequential penalty of {{Skill|Hitpoints}}. | ||
|- | |||
| {{TotH}} {{Skill|Agility|Freezing Rafting}} | |||
| This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. | |||
|- | |||
! rowspan=2| EP | |||
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}} | |||
| The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly. | |||
|- | |- | ||
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}} | | {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}} | ||
| | | This Pillar is only recommended if {{Skill|Slayer}} Area Effect Negation is 'required', its effects are rather lackluster otherwise. | ||
|- | |- | ||
|} | |} | ||
===Herblore=== | |||
With {{Skill|Agility|Waterfall Crossing}} active, {{ItemIcon|Diamond Luck Potion IV}} are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use. | |||
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage. | |||
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements, especially for Late Expansion monsters and dungeons. | |||
* {{ItemIcon|Slayer Bounty Potion IV}} is a hugely powerful buff for farming {{SC|SC}}. | |||
* {{ItemIcon|Area Control Potion IV}} can be useful for negating harmful Slayer Area Effects like those of {{ZoneIcon|Lava Lake}}, {{ZoneIcon|Forsaken Tundra}} or {{ZoneIcon|Foggy Lake}}. | |||
* {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat. | |||
* {{ItemIcon|Critical Strike Potion IV}} are very slightly less damage than Penetration Potions in most situations, but require a material that can be much less convenient to collect. | |||
* {{ItemIcon|Adaptive Defence Potion IV|notext=true}}{{ItemIcon|Adaptive Accuracy Potion IV|notext=true}} Adaptive Potions feature a mechanic originally found on {{MonsterIcon|Pegasus}}, these potions should generally never be used as their effect actually ''decreases'' the players stats if they fall below 57% of their max {{Skill|Hitpoints}}, and the effect is lacklustre compared to the myriad available options. | |||
===Summoning=== | |||
Some particular synergies of note are: | |||
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Spectre}} - a lot of bonus damage, particularly against enemies with high Damage Reduction. | |||
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Fox}} - a lot of bonus damage, particularly against enemies with less Damage Reduction. | |||
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Siren}} - Extra damage with the added benefit of CC, most useful with multi-hit special attacks - monsters that are asleep can't deal damage! | |||
* {{ItemIcon|Occultist}} and {{ItemIcon|Spectre}} - generally add up to an insane amount of raw accuracy and chance to hit, one of the few places where simply getting more accuracy is actually a tangible benefit instead of a minor change in power. | |||
* {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} - Great with multi-hit special attacks against enemies with high HP. | |||
* {{ItemIcon|Spider}} and {{ItemIcon|Dragon}} - particularly when paired with {{ItemIcon|Hinder Potion IV}} and the {{ItemIcon|Royal Toxins Spear}}, {{SpellIcon|Poison Pods}} or {{SpellIcon|Natures Bloom}} | |||
===Consumable Slot=== | ===Consumable Slot=== | ||
* {{ItemIcon|Explorers Map}} for a very powerful group of buffs for {{Skill|Slayer}}. | |||
* {{ItemIcon|Whetstone}} let the player deal more {{Skill|Melee}} damage. | |||
* {{ItemIcon|Wizard's Scroll}} to preserve Runes |