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m (Spelling) |
(Separate deadly poison from poison, and add slow) |
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===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}} | ||
=== Mitigation === | |||
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful. | |||
==Bleed== | ==Bleed== | ||
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | ||
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{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}} | {{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}} | ||
==Poison== | ==Poison== | ||
Poison is a Damage Over Time effect that deals 10% of the target's | Poison is a Damage Over Time effect that comes in two flavours: | ||
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds. | |||
* '''Deadly Poison''', which deals 25% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds. | |||
Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}. | |||
===Sources=== | ===Sources=== | ||
====Poison==== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}} | ||
====Deadly Poison==== | |||
In addition to the below [[Monsters]], any monster within {{ZoneIcon|Jungle Labyrinth}} may inflict deadly poison if the [[Slayer Areas#Area Effects|Area Effect]] chance is active. | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Deadly Poison}}{{MonsterSpecialAttackTable|effect=Deadly Poison}} | |||
=== Mitigation === | === Mitigation === | ||
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | {{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | ||
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Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep. | Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep. | ||
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}} | {{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}} | ||
==Slow== | |||
Slow is an effect which increases the amount of time taken between the target's attacks. | |||
===Sources=== | |||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{MonsterSpecialAttackTable|effect=Slow}} | |||
=== Mitigation === | |||
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}} | |||
==Stun== | ==Stun== | ||
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. |