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Combat Effects: Difference between revisions

From Melvor Idle
Add Shock (slightly budget as the automated tables don't support passive abilities currently)
m (→‎Deadly Poison: One too many words)
(Add Shock (slightly budget as the automated tables don't support passive abilities currently))
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=== Mitigation ===
=== Mitigation ===
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}}
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}}
==Shock==
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
===Sources===
The effect can be inflicted by any of the monsters within the {{ZoneIcon|Lightning Region}} dungeon:
* {{MonsterIcon|Lightning Spirit}}
* {{MonsterIcon|Lightning Monkey}}
* {{MonsterIcon|Lightning Golem}}
* {{MonsterIcon|RaZu, Lord of the Skies}}
=== Mitigation ===
As with [[#Mitigation|Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
==Sleep==
==Sleep==
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.