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edits
m (→Deadly Poison: One too many words) |
(Add Shock (slightly budget as the automated tables don't support passive abilities currently)) |
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=== Mitigation === | === Mitigation === | ||
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | {{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | ||
==Shock== | |||
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR. | |||
===Sources=== | |||
The effect can be inflicted by any of the monsters within the {{ZoneIcon|Lightning Region}} dungeon: | |||
* {{MonsterIcon|Lightning Spirit}} | |||
* {{MonsterIcon|Lightning Monkey}} | |||
* {{MonsterIcon|Lightning Golem}} | |||
* {{MonsterIcon|RaZu, Lord of the Skies}} | |||
=== Mitigation === | |||
As with [[#Mitigation|Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible. | |||
==Sleep== | ==Sleep== | ||
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. |