16,985
edits
(getStatChangeString: Move to Module:Items) |
(getItemUpgradeTable: Include stat change column for potions, now that modifiers are included) |
||
Line 454: | Line 454: | ||
end | end | ||
local useStatChange = isEquipment or (string.upper(category) == 'POTION') | |||
local resultPart = {} | local resultPart = {} | ||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | ||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | table.insert(resultPart, '\r\n|- class="headerRow-0"') | ||
table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients') | table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients') | ||
if | if useStatChange then table.insert(resultPart, '!!Stat Change') end | ||
for i, upgrade in ipairs(upgradeArray) do | for i, upgrade in ipairs(upgradeArray) do | ||
Line 472: | Line 473: | ||
if mat ~= nil then | if mat ~= nil then | ||
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=itemCost.quantity})) | table.insert(matArray, Icons.Icon({mat.name, type='item', qty=itemCost.quantity})) | ||
if isEquipment and item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then | if (isEquipment and item.validSlots ~= nil and mat.validSlots ~= nil) or (not isEquipment and useStatChange) and statChangeString == '' then | ||
statChangeString = Items.getStatChangeString(item, mat) | statChangeString = Items.getStatChangeString(item, mat) | ||
end | end | ||
Line 485: | Line 486: | ||
table.insert(resultPart, '||'..table.concat(matArray, '<br/>')) | table.insert(resultPart, '||'..table.concat(matArray, '<br/>')) | ||
if | if useStatChange then | ||
table.insert(resultPart, '||'..statChangeString) | table.insert(resultPart, '||'..statChangeString) | ||
end | end |