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Module:SkillUnlocks: Difference between revisions

From Melvor Idle
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Line 44: Line 44:
['Agile Wings Rapier'] = 'Weapon'
['Agile Wings Rapier'] = 'Weapon'
}
}
function p._getEntityTrueSubtype(entityType, entityName)
-- Corrects types of a few entities with misleading/wrong data
if SUBTYPE_OVERRIDES[entityName] then
entityType = SUBTYPE_OVERRIDES[entityName]
end
return entityType
end


function p._addItemsWithSkillRequirement(entityList, skillName)
function p._addItemsWithSkillRequirement(entityList, skillName)
Line 62: Line 70:
processed.entityName = item.name
processed.entityName = item.name
processed.entityType = 'item'
processed.entityType = 'item'
processed.subType = item.type
processed.subType = p._getEntityTrueSubtype(item.type, item.name)
processed.skillLevel = Items._getItemStat(item, skillReqLabel)
processed.skillLevel = Items._getItemStat(item, skillReqLabel)
table.insert(entityList, processed)
table.insert(entityList, processed)
Line 87: Line 95:
processed.entityName = area.name
processed.entityName = area.name
processed.entityType = area.type
processed.entityType = area.type
processed.subType = area.type
processed.subType = p._getEntityTrueSubtype(area.type, area.name)
for a, req in ipairs(area.entryRequirements) do
for a, req in ipairs(area.entryRequirements) do
if req.type == 'SkillLevel' and req.skillID == Constants.getSkillID(skillName) then
if req.type == 'SkillLevel' and req.skillID == Constants.getSkillID(skillName) then
Line 154: Line 162:
-- What are you doing with the thing you unlock? ("verbs")
-- What are you doing with the thing you unlock? ("verbs")
-- Override some entities whose types are misleading/wrong
if SUBTYPE_OVERRIDES[entity.entityName] then
entity.subType = SUBTYPE_OVERRIDES[entity.entityName]
end
local verb = ''
local verb = ''
if VERBS_PER_SUBTYPE[entity.subType] then
if VERBS_PER_SUBTYPE[entity.subType] then
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