16,254
edits
(Various amends to update for v1.1.2, still WIP) |
(getWorshipTable: Add season modifiers) |
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Line 277: | Line 277: | ||
for j, biomeID in ipairs(building.biomes) do | for j, biomeID in ipairs(building.biomes) do | ||
local biome = biomesByID[biomeID] | local biome = biomesByID[biomeID] | ||
if firstRow then | if firstRow then | ||
table.insert(resultPart, '\n|-') | table.insert(resultPart, '\n|-') | ||
table.insert(resultPart, '\n|class="table-img"' .. rowSpan .. '| ' .. Icons.Icon({buildingName, type='building', notext=true, size=50})) | table.insert(resultPart, '\n|class="table-img"' .. rowSpan .. '| ' .. Icons.Icon({buildingName, type='building', notext=true, size=50})) | ||
Line 311: | Line 311: | ||
function p.getTraderTable(frame) | function p.getTraderTable(frame) | ||
-- Get the resources data with associated trader data | -- Get the resources data with associated trader data | ||
-- Build the text | -- Build the text | ||
local ret = {} | local ret = {} | ||
Line 317: | Line 317: | ||
if #resource.itemConversions ~= 0 then -- Skips GP | if #resource.itemConversions ~= 0 then -- Skips GP | ||
local ret_resource = {} | local ret_resource = {} | ||
-- Header | -- Header | ||
table.insert(ret_resource, '\r\n==='..resource.name..'===') | table.insert(ret_resource, '\r\n==='..resource.name..'===') | ||
Line 418: | Line 418: | ||
table.insert(ret, '\n|-\n!Requirements') | table.insert(ret, '\n|-\n!Requirements') | ||
for _, worship in ipairs(worships) do | for _, worship in ipairs(worships) do | ||
table.insert(ret, '\n|style="text-align:center"| ' .. | local cellStyle = (Shared.tableIsEmpty(worship.unlockRequirements) and 'class="table-na"') or 'style="text-align:center"' | ||
table.insert(ret, '\n|' .. cellStyle ..'| ' .. Shop.getRequirementString(worship.unlockRequirements)) | |||
end | |||
-- Season multipliers | |||
table.insert(ret, '\n|-\n!Bonus Seasons') | |||
for _, worship in ipairs(worships) do | |||
local bonusPart = {} | |||
local cellStyle = 'style="text-align:center"' | |||
if Shared.tableIsEmpty(worship.seasonMultiplier) then | |||
bonusPart, cellStyle = {'None'}, 'class="table-na"' | |||
end | |||
for i, seasonMult in ipairs(worship.seasonMultiplier) do | |||
local season = GameData.getEntityByID(Township.seasons, seasonMult.seasonID) | |||
if season ~= nil then | |||
table.insert(bonusPart, Icons.Icon({season.name, type='township', nolink=true}) .. ' (' .. seasonMult.multiplier .. 'x)') | |||
end | |||
end | |||
table.insert(ret, '\n|' .. cellStyle .. '| ' .. table.concat(bonusPart, '<br/>')) | |||
end | end | ||