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Alternative Magic: Difference between revisions

From Melvor Idle
→‎Rune Preservation: Distinguish maximum achievable bonus from theoretical maximum
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== Rune Preservation ==
== Rune Preservation ==
In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum possible preservation chance for Alt. Magic is 100%. These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.
In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 90%. Theoretically, 100% preservation could be reached if enough bonuses were to exist, at which point all Alt. Magic spells would have no rune cost.
 
These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.
{{ModifierTable|AltMagicRunePreservation,RunePreservation|Rune Preservation|true|forceMagnitudeSort=true}}
{{ModifierTable|AltMagicRunePreservation,RunePreservation|Rune Preservation|true|forceMagnitudeSort=true}}