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{{ | {{UserContentVersion|1.2.2}} | ||
[[ | {{Skillbox | ||
|released=21 September 2019 ([[V0.05]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with. | ||
A higher Defence level increases the player's | A higher Defence level increases the player's [[Combat#Evasion Rating|evasion ratings]] in combat, which lowers a monster's chance to hit. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}. | ||
Most Melee-focused | Most Melee-focused armour requires a certain Defence level to be equipped. | ||
== Mechanics == | == Mechanics == | ||
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== Skill Level Unlocks == | == Skill Level Unlocks == | ||
Increasing the {{PAGENAME}} skill allows the player to equip more powerful [[Melee]]-focused | Increasing the {{PAGENAME}} skill allows the player to equip more powerful [[Melee]]-focused armour. The player's [[Combat#Accuracy Rating|accuracy rating]] when using the {{Skill|Defence|Block|nolink=true}} attack style scales with Defence level, as does the player's [[Combat#Evasion Rating|evasion rating]] against all attack styles. | ||
{{SkillUnlocks|{{PAGENAME}}}} | {{SkillUnlocks|{{PAGENAME}}}} | ||
== Skillcapes == | == Skillcapes == | ||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
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