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Q: Combat is scary! Where do I start? What gear should I grind next? | Q: Combat is scary! Where do I start? What gear should I grind next? | ||
:A: There are many | :A: There are many [[Guides]] on the wiki to help! Check out the [[Combat Guide]], and the guides for melee, ranged and magic. | ||
Q: What does a particular Combat Skill do? | Q: What does a particular Combat Skill do? | ||
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:While all the information can be found ingame, this check can be difficult for dungeons, slayer tasks, and some late game monsters that have special attacks. Players have created tools to help check if you are safe to idle, but please note that they are liable to become out of date and inaccurate. | :While all the information can be found ingame, this check can be difficult for dungeons, slayer tasks, and some late game monsters that have special attacks. Players have created tools to help check if you are safe to idle, but please note that they are liable to become out of date and inaccurate. | ||
:* The website [https://silberdrachi.github.io/CanIIdle/ Can I Idle Melvor] is an easy to use resource to determine if you can idle safely. As of 12/15/22, the website says it is out of date but it is still valid for [[v1.1.1]] with the exception of Elite and Master [[Slayer#Slayer Tasks|Slayer Tasks]] once the player has beaten [[Impending Darkness Event]] and purchased the [[Throne of the Herald Expansion]]. This website only has monsters from the base game. | :* The website [https://silberdrachi.github.io/CanIIdle/ Can I Idle Melvor] is an easy to use resource to determine if you can idle safely. As of 12/15/22, the website says it is out of date but it is still valid for [[v1.1.1]] with the exception of Elite and Master [[Slayer#Slayer Tasks|Slayer Tasks]] once the player has beaten [[Impending Darkness Event]] and purchased the [[Throne of the Herald Expansion]]. This website only has monsters from the base game. | ||
:* The Combat | :* The [[Combat Simulator]] mod is suggested to determine whether or not a particular [[Monster]] or [[Dungeon]] can be safely fought with your particular setup | ||
:* There is a new mod "Will I die?" although the | :* There is a new mod [https://mod.io/g/melvoridle/m/will-i-die "Will I die?"], although note that as with the combat simulator this cannot be guaranteed to be 100% accurate. Therefore, you should always exercise caution when fighting something for the first time. To learn about modding, see the [[#Mods|Mods]] section of this FAQ | ||
Q: How can I tell exactly how much [[Damage Reduction]] (DR) I have? Does the "View Equipment Stats" page give me an accurate number? | Q: How can I tell exactly how much [[Damage Reduction]] (DR) I have? Does the "View Equipment Stats" page give me an accurate number? | ||
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Q: How do I train Prayer efficiently? | Q: How do I train Prayer efficiently? | ||
:A: Until someone writes a guide.. Start by earning prayer points. You earn some from monster drops, but you will want to earn more from Urns, Skeleton fish, Blessed Offering, or Slayer Resupply | :A: Until someone writes a guide.. Start by earning prayer points. You earn some from monster drops, but you will want to earn more from Urns, Skeleton fish, {{SpellIcon|Blessed Offering}}, or Slayer Resupply from the {{Icon|Shop}}. Then, activate prayers that give prayer xp and fight monsters! Your xp rate will depend on your damage, while your attack speed determines how quickly you will spend prayer points. You can optimize this by killing high hp, low evasion enemies with a slow attack speed weapon. You can also reduce prayer point usage as detailed on the {{Skill|Prayer}} page. | ||
==={{Skill|Slayer}}=== | ==={{Skill|Slayer}}=== | ||
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Q: How do I get a new Slayer Task? | Q: How do I get a new Slayer Task? | ||
:A: Go to combat, and tap the | :A: Go to combat, and tap the {{Skill|Slayer}} icon below your equipped food. If you don't see it, unhide it by tapping the "Show/hide player container" button above your hp bar. Then, tap new task and select the difficulty. | ||
Q: How do I get {{Skill|Slayer}} XP? | Q: How do I get {{Skill|Slayer}} XP? | ||
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:A: {{Icon|Slayer Coins}} are displayed in the sidebar next to the {{Skill|Slayer}} skill and in the [[Shop]] next to total [[GP]]. Slayer Coins can only be earned by completing [[Slayer#Slayer Tasks|Slayer Tasks]]. [[Monsters]] killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain [[monster|monster's]] Hitpoints. | :A: {{Icon|Slayer Coins}} are displayed in the sidebar next to the {{Skill|Slayer}} skill and in the [[Shop]] next to total [[GP]]. Slayer Coins can only be earned by completing [[Slayer#Slayer Tasks|Slayer Tasks]]. [[Monsters]] killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain [[monster|monster's]] Hitpoints. | ||
Q: What should I first {{Icon|Slayer Coins}} on? | Q: What should I first spend {{Icon|Slayer Coins}} on? | ||
:A: Generally, you will want to unlock the | :A: Generally, you will want to unlock the {{UpgradeIcon|Auto Slayer}} upgrade first to earn more coins easier. After that you may want to buy items that allow you to fight in new slayer areas, start buying slayer armour and the {{ItemIcon|Skull Cape}}. | ||
Q: What is a Slayer Area Effect and Flat Slayer Area Effect Negation? | Q: What is a Slayer Area Effect and Flat Slayer [[Area Effect Negation]]? | ||
:A: [[Slayer Areas]] each have a persistent effect, which will debuff the player or buff the enemies found there as long as you are fighting in that area. The first few areas have minor effects, but as you progress they become much more impactful. | :A: [[Slayer Areas]] each have a persistent effect, which will debuff the player or buff the enemies found there as long as you are fighting in that area. The first few areas have minor effects, but as you progress they become much more impactful. | ||
:To overcome the effect, you need Slayer Area Negation. This stat comes from many sources, including slayer | :To overcome the effect, you need Slayer [[Area Effect Negation]]. This stat comes from many sources, including slayer armour. The negation % you have is a flat reduction. For example, say you are fighting in the [[Holy Isles]] which has the slayer area effect "+20% prayer point cost for prayers". If you are wearing basic slayer helmet and plate body which each give "5% slayer area negation", then the slayer area debuff will be 20% - 5% - 5% = +10% cost for prayers. | ||
==Non-Combat Skills== | ==Non-Combat Skills== | ||
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Q: I sold an item, how do I clear it from my Quick Equip Menu? | Q: I sold an item, how do I clear it from my Quick Equip Menu? | ||
:A: The only | :A: The only in-game way is to get the item again and turn in off in the cog menu in the bank. You can use a console command to clear your menus using the method [https://www.reddit.com/r/MelvorIdle/comments/z853u2/i%20made%20a%20script%20for%20cleaning%20quick%20equip%20menus/?utm%20source=share&utm%20medium=web2x&context=3 here]. | ||
Q: How did I get this expensive ring/circlet/jewel drop? Should I sell it? | Q: How did I get this expensive ring/circlet/jewel drop? Should I sell it? | ||
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===Bank=== | ===Bank=== | ||
Q: My | Q: My [[Bank]] is always full! What should I do? | ||
:A: You will have to purchase hundreds of bank | :A: You will have to purchase hundreds of bank slots in the shop as you progress in the game. But you can also save space by selling items you don't need and didn't take long to gather. If you have a few hundred tin ore but are already smithing iron, you can just sell them! There are a few items you shouldn't sell/use because you'll want them later, including strawberry seeds, dragon bones, antique vases. | ||
Q: How do I change a Bank Tab's icon? | Q: How do I change a Bank Tab's icon? | ||
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:A: ''Known Bug'' Currently, no native way exists. You can use this code to clear all Bank Tab icons: | :A: ''Known Bug'' Currently, no native way exists. You can use this code to clear all Bank Tab icons: | ||
< | <syntaxhighlight lang="javascript">game.bank.tabIcons.clear(); | ||
for(let i=0; i<12;i++) game.bank.renderQueue.tabIcons.add(i);</ | for(let i=0; i<12;i++) game.bank.renderQueue.tabIcons.add(i);</syntaxhighlight> | ||
(For more information, see this post: https://www.reddit.com/r/MelvorIdle/comments/yo4pn0/is_there_a_way_to_reset_chosen_bank_tab_icons/ ) | (For more information, see this post: https://www.reddit.com/r/MelvorIdle/comments/yo4pn0/is_there_a_way_to_reset_chosen_bank_tab_icons/ ) |