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(User:Mazunki added link to main) |
(Updated Dragons and Rokken builds for UGS. Updated rune farming build to use Big Ol Ron. Added several disclaimers about xpac stats.) |
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{{Icon|Combat|notext=true}} '''At the end, you should have:''' IDK! | {{Icon|Combat|notext=true}} '''At the end, you should have:''' IDK! | ||
</div><includeonly>[[HCCO/Guide/9|Press here if you are ready]]</includeonly></onlyinclude> | </div><includeonly>[[HCCO/Guide/9|Press here if you are ready]]</includeonly></onlyinclude> | ||
{{Disclaimer|This section has not been updated for expansion stats/gear and assumes max {{SkillReq|Hitpoints|99}}. Going above 99 HP reduces DR requirements allowing for more flexibility with substituting gear to optimize damage. Players are encouraged to test their current stats/gear with the Combat Simulator for optimal builds.}} | |||
==Chapter IX: T90 Grind== | |||
{{Disclaimer|It is now highly recommended to have completed your {{ItemIcon|Ultima Godsword}} (UGS) before beginning this section. Farming Rokken with UGS will save you ~4 days of grinding. UGS also completely overshadows {{ItemIcon|Tidal Edge}} which can now be skipped, completionists can return later to farm {{MonsterIcon|Umbora}} with expansion gear.}} | |||
==== Recommended stats ==== | ==== Recommended stats ==== | ||
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You will always profit slayer coins as each {{ZoneIcon|Dark Waters}} task gives about 250k coins on average (382.5k if extending the task) and costs about 65k on average (77.5k if extending) to manually select. This leads to an average profit of 185k/task or 305k/task if extending. These numbers equate to extended tasks being about 10% more efficient coins/kill. The player has the choice of earning more slayer coins by extending slayer tasks, or obtaining master slayer gear faster by leaving tasks unextended. On average, one will complete 20 tasks per T90 item or 12.5 if extending. Since it is highly recommended to have {{ItemIcon|Slayer Wizard Robes (Master)}} and {{ItemIcon|Slayer Wizard Hat (Master)}} before {{MonsterIcon|Umbora}} to save on runes, it is recommended to '''not''' extend tasks. Alternatively, one can make up the extra tasks at {{ZoneIcon|Perilous Peaks}} while farming out {{PetIcon|Peri}} or any of the three unqiues. Even with this in mind, it is always better to be running a task than not. Try to manage extensions so that a task will end shortly before the player expects to away from the game (such as overnight), as this will ensure that a fresh (possibly extended) task can be undertaken for the duration of the inattentive period. Expected kills/hr are listed in each section and this can be used as a guide to figure out when a task will be completed. | You will always profit slayer coins as each {{ZoneIcon|Dark Waters}} task gives about 250k coins on average (382.5k if extending the task) and costs about 65k on average (77.5k if extending) to manually select. This leads to an average profit of 185k/task or 305k/task if extending. These numbers equate to extended tasks being about 10% more efficient coins/kill. The player has the choice of earning more slayer coins by extending slayer tasks, or obtaining master slayer gear faster by leaving tasks unextended. On average, one will complete 20 tasks per T90 item or 12.5 if extending. Since it is highly recommended to have {{ItemIcon|Slayer Wizard Robes (Master)}} and {{ItemIcon|Slayer Wizard Hat (Master)}} before {{MonsterIcon|Umbora}} to save on runes, it is recommended to '''not''' extend tasks. Alternatively, one can make up the extra tasks at {{ZoneIcon|Perilous Peaks}} while farming out {{PetIcon|Peri}} or any of the three unqiues. Even with this in mind, it is always better to be running a task than not. Try to manage extensions so that a task will end shortly before the player expects to away from the game (such as overnight), as this will ensure that a fresh (possibly extended) task can be undertaken for the duration of the inattentive period. Expected kills/hr are listed in each section and this can be used as a guide to figure out when a task will be completed. | ||
{{Disclaimer|The information below is heavily outdated with post 99 combat stats and the updated {{ItemIcon|Ultima Godsword}}. UGS will completely obliterate {{MonsterIcon|Hunting Greater Dragon}} (~200 kills/hour) and {{MonsterIcon|Chaotic Greater Dragon}} (~175 kills/hour) using ~1k crabs per hour with battleborn/valor prayers. With UGS, both dragons can easily be added to your Master Slayer farm.}} | |||
Once Shockwave is obtained the {{ItemIcon|Slayer Skillcape}} can be left on as farming {{ZoneIcon|Perilous Peaks}} is perfectly manageable with access to a T90 weapon. Around 40k {{ItemIcon|Crab}} should be earned by the time {{ItemIcon|Shockwave}} is obtained, so this food can now be spent on these monsters. | Once Shockwave is obtained the {{ItemIcon|Slayer Skillcape}} can be left on as farming {{ZoneIcon|Perilous Peaks}} is perfectly manageable with access to a T90 weapon. Around 40k {{ItemIcon|Crab}} should be earned by the time {{ItemIcon|Shockwave}} is obtained, so this food can now be spent on these monsters. | ||
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{{MonsterIcon|Wicked Greater Dragon}} are very straightforward as {{ItemIcon|Shockwave}} destroys them. The setup is the same as the {{MonsterIcon|Ku-tul}} setup below, but the {{ItemIcon|Slayer Cowl (Elite)}} is swapped for a {{ItemIcon|Aeris God Helmet}} and {{PrayerIcon|Protect from Magic}} is replaced with {{PrayerIcon|Battleheart}}, as the majority of damage comes from dragon breath. | {{MonsterIcon|Wicked Greater Dragon}} are very straightforward as {{ItemIcon|Shockwave}} destroys them. The setup is the same as the {{MonsterIcon|Ku-tul}} setup below, but the {{ItemIcon|Slayer Cowl (Elite)}} is swapped for a {{ItemIcon|Aeris God Helmet}} and {{PrayerIcon|Protect from Magic}} is replaced with {{PrayerIcon|Battleheart}}, as the majority of damage comes from dragon breath. | ||
{{MonsterIcon|Hunting Greater Dragon}} can also be killed with {{ItemIcon|Shockwave}} (around 105 kills/hr) or with {{ItemIcon|Infernal Claw}} (for around 95 kills/hr) with a typical melee build. {{ItemIcon|Darksteel Dagger}} is around 80 kills/hr so it is viable but a bit slower than the others. It is not necessary to wait for {{ItemIcon|Tidal Edge}}, as that only marginally increases the kills/hr to 115 while being substantially more difficult to obtain. Melee methods save more food, with {{ItemIcon|Tidal Edge}} being the least food usage, {{ItemIcon|Darksteel Dagger}} second, {{ItemIcon|Infernal Claw}} in third and {{ItemIcon|Shockwave}} consuming the most food. These results are | {{MonsterIcon|Hunting Greater Dragon}} can also be killed with {{ItemIcon|Shockwave}} (around 105 kills/hr) or with {{ItemIcon|Infernal Claw}} (for around 95 kills/hr) with a typical melee build. {{ItemIcon|Darksteel Dagger}} is around 80 kills/hr so it is viable but a bit slower than the others. It is not necessary to wait for {{ItemIcon|Tidal Edge}}, as that only marginally increases the kills/hr to 115 while being substantially more difficult to obtain. Melee methods save more food, with {{ItemIcon|Tidal Edge}} being the least food usage, {{ItemIcon|Darksteel Dagger}} second, {{ItemIcon|Infernal Claw}} in third and {{ItemIcon|Shockwave}} consuming the most food. These results are summarized in the following table: | ||
{| class="wikitable" | {| class="wikitable" | ||
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===Rokken=== | ===Rokken=== | ||
====Recommended gear==== | ====Recommended gear (expansion/UGS)==== | ||
{{Disclaimer|This section has been updated to account for the expansion and assumes the player has acquired the {{ItemIcon|Ultima Godsword}}. Farming Rokken with UGS is 3-4x faster than prior options and will save you over 4 days of grinding as compared to older builds listed further below.}} | |||
Prior builds relied on avoiding Rokken's stun with enough attack speed. However, UGS is too slow, so we will need to eat the stun which results in a higher DR requirement. Wasteful Ring and Guardian Amulet will be required, the latter can be substituted with enough HP. The loadouts below are separate and based off a minimum HP threshold (assumes both DR pets have been acquired). | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = Slayer Helmet (Elite) | |||
|helm2 = Slayer Helmet (Elite) | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|neck2 = Fury of the Elemental Zodiacs | |||
|cape1 = Slayer Skillcape | |||
|cape2 = Slayer Skillcape | |||
|body1 = Terran God Platebody | |||
|body2 = Ragnar God Platebody | |||
|legs1 = Terran God Platelegs | |||
|legs2 = Ragnar God Platelegs | |||
|weapon1 = Ultima Godsword | |||
|weapon2 = Ultima Godsword | |||
|gloves1 = Terran God Gloves | |||
|gloves2 = Ragnar God Gloves | |||
|boots1 = Terran God Boots | |||
|boots2 = Ragnar God Boots | |||
|ring1 = Wasteful Ring | |||
|ring2 = Wasteful Ring | |||
|passive1 = Fighter Amulet | |||
|passive2 = Guardian Amulet | |||
|prayer11 = Protect from Ranged | |||
|prayer12 = Protect from Ranged | |||
|prayer21 = Battleborn | |||
|prayer22 = Valor | |||
}} | |||
Take care when interpreting this table. | |||
The loadout on the right (~101/kph) assumes the player has at least 1000 max HP ({{Skill|Hitpoints|99}}) resulting in a DR requirement of 52% when coupled with Guardian Amulet & Wasteful Ring - There isn't any wiggle room here. {{PrayerIcon|Protect from Ranged}} will be used to greatly mitigate food cost (~382 crabs/hour) and, for this specific build, {{PrayerIcon|Valor}} outperforms even {{PrayerIcon|Battleborn}} by ~1.5/kph. | |||
The left loadout (~116/kph) assumes the player has at least 1100 max HP ({{Skill|Hitpoints|109}}) which lowers the DR requirement to 49% and let's us to ditch {{ItemIcon|Guardian Amulet}} for {{ItemIcon|Fighter Amulet}} resulting in faster kills and even lower food cost. With higher HP levels we can substitute up to 3 Terran pieces for Ragnar gear at 1130 -> 1180 -> 1210 HP (Chest -> Legs -> Boots). For this build, {{PrayerIcon|Battleborn}} is used over {{PrayerIcon|Valor}} and {{PrayerIcon|Protect from Ranged}} is still recommended for the lower food cost (~186 crabs/hour); however, if food is in surplus, you can use battleborn/valor to increase kph to ~132 at the cost of ~562 crabs/hour. | |||
With the above builds, it will take anywhere between 32-48 hours for this grind. UGS is truly OP and this is the reason we rush ITM then immediately farm all the godswords ''before'' Shockwave. | |||
====Recommended gear (pre-expansion)==== | |||
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===Umbora=== | ===Umbora=== | ||
{{Disclaimer|It is now recommended to skip {{MonsterIcon|Umbora}} as the {{ItemIcon|Ultima Godsword}} completely overshadows {{ItemIcon|Tidal Edge}}. However, do take note of the Rune Farming section.}} | |||
====Recommended gear==== | ====Recommended gear==== | ||
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Overall farming {{MonsterIcon|Umbora}} consumes roughly {{ItemIcon|Air Rune|qty=1000}}, {{ItemIcon|Mind Rune|qty=1000}}, {{ItemIcon|Light Rune|qty=2000}} per hour. Over the 3 days it takes to farm {{MonsterIcon|Umbora}}, expect to consume {{ItemIcon|Air Rune|qty=67500}}, {{ItemIcon|Mind Rune|qty=67500}} and {{ItemIcon|Light Rune|qty=135000}}. The latter is abundantly obtained from standard resupplies, but the two former must be obtained manually. | Overall farming {{MonsterIcon|Umbora}} consumes roughly {{ItemIcon|Air Rune|qty=1000}}, {{ItemIcon|Mind Rune|qty=1000}}, {{ItemIcon|Light Rune|qty=2000}} per hour. Over the 3 days it takes to farm {{MonsterIcon|Umbora}}, expect to consume {{ItemIcon|Air Rune|qty=67500}}, {{ItemIcon|Mind Rune|qty=67500}} and {{ItemIcon|Light Rune|qty=135000}}. The latter is abundantly obtained from standard resupplies, but the two former must be obtained manually. | ||
The following two setups are recommended for farming runes. The | The following two setups are recommended for farming runes. The expansion buffed {{ItemIcon|Big ol Ron}} to 100% combat doubling which now makes melee the superior build. Do note that exceeding 100% item doubling has no additional benefit, so Slayer gear is no longer needed except as a combat stat boost. | ||
=====Melee===== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! Slot | ! Slot | ||
|- style="border-bottom:solid lightgrey" | |- style="border-bottom:solid lightgrey" | ||
| {{ItemIcon| | | {{ItemIcon|Big ol Ron}} | ||
| Weapon | | Weapon | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Ragnar God Helmet}} | ||
| Head | | Head | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Ragnar God Platebody}} | ||
| Body | | Body | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Ragnar God Platelegs}} | ||
| Leggings | | Leggings | ||
|- | |- | ||
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| Boots | | Boots | ||
|- style="border-bottom:solid lightgrey" | |- style="border-bottom:solid lightgrey" | ||
| {{ItemIcon| | | {{ItemIcon|Ragnar God Gloves}} | ||
| Hands | | Hands | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Attack Skillcape}} | ||
| Cape | | Cape | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Fury of the Elemental Zodiacs}} | ||
| Neck | | Neck | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Fighter Ring}} | ||
| Ring | | Ring | ||
|- style="border-bottom:solid lightgrey" | |- style="border-bottom:solid lightgrey" | ||
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|} | |} | ||
===== | =====Ranged===== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! Slot | ! Slot | ||
|- style="border-bottom:solid lightgrey" | |- style="border-bottom:solid lightgrey" | ||
| {{ItemIcon| | | {{ItemIcon|Ancient Throwing Knife}} | ||
| Weapon | | Weapon | ||
|- | |- | ||
| {{ItemIcon|Slayer | | {{ItemIcon|Slayer Cowl (Master)}} | ||
| Head | | Head | ||
|- | |- | ||
| {{ItemIcon|Slayer | | {{ItemIcon|Slayer Leather Body (Master)}} | ||
| Body | | Body | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Aeris God Platelegs}} | ||
| Leggings | | Leggings | ||
|- | |- | ||
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| Boots | | Boots | ||
|- style="border-bottom:solid lightgrey" | |- style="border-bottom:solid lightgrey" | ||
| {{ItemIcon| | | {{ItemIcon|Throwing Power Gloves}} | ||
| Hands | | Hands | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Ranged Skillcape}} | ||
| Cape | | Cape | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Deadeye Amulet}} | ||
| Neck | | Neck | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Deadeye Ring}} | ||
| Ring | | Ring | ||
|- style="border-bottom:solid lightgrey" | |- style="border-bottom:solid lightgrey" | ||
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|} | |} | ||
* The best option for obtaining {{ItemIcon|Air Rune}} is {{MonsterIcon|Wizard}}. With the previous gear setup, one can expect to obtain about {{ItemIcon|Air Rune|qty= | * The best option for obtaining {{ItemIcon|Air Rune}} is {{MonsterIcon|Wizard}}. With the previous gear setup, one can expect to obtain about {{ItemIcon|Air Rune|qty=1200}}/hr using melee and around {{ItemIcon|Air Rune|qty=970}} with ranged. The ranged setup will consume about {{ItemIcon|Ancient Throwing Knife|qty=600}} per hour, so it essentially trades {{ItemIcon|Ancient Throwing Knife}} for {{ItemIcon|Air Rune}} at basically a 1:2 ratio. Javelins are also viable, as {{ItemIcon|Ancient Javelin}} will result in around {{ItemIcon|Air Rune|qty=950}}/hr and consume slightly fewer javelins (around 500/hr). A {{ItemIcon|Cape of Prat}} is also an option, but this almost doubles the ammo usage to around {{ItemIcon|Ancient Throwing Knife|qty=1100}}/hr while only increasing the runes gained to around {{ItemIcon|Air Rune|qty=990}}/hr. It should take about 70-85 hours to obtain all the {{ItemIcon|Air Rune}} necessary, depending on the method used. | ||
* For collecting mind runes, the best option is {{MonsterIcon|Master Wizard}}. Luckily this will be a lot faster, obtaining about {{ItemIcon|Mind Rune|qty=2150}}/hr with melee and about {{ItemIcon|Mind Rune|qty=2675}}/hr with ranged. Similar ammo saving considerations can be made as above when farming {{ItemIcon|Air Rune}}. While collecting the {{ItemIcon|Mind Rune|qty=67500}}, you will also snag {{ItemIcon|Chaos Rune|qty=27000}}, {{ItemIcon|Death Rune|qty=8000}} and over {{ItemIcon|Amulet of Magic|qty=400}} for your second and third {{ItemIcon|Fury of the Elemental Zodiacs}}. This will be much faster than {{ItemIcon|Air Rune}}, clocking in around 30 hours to collect all the necessary {{ItemIcon|Mind Rune}}. The {{ItemIcon|Chaos Rune}} when used on {{MonsterIcon|Raging Horned Elite}} should give about 2.3m magic exp and the {{ItemIcon|Death Rune}} around 900k. If starting the T90 grind without having {{Skill|Magic|90}} required to equip {{ItemIcon|Ocean Song}} then one should start the rune farming grind with {{MonsterIcon|Master Wizard}} and use the higher tier catalytic runes to level their magic. | * For collecting mind runes, the best option is {{MonsterIcon|Master Wizard}}. Luckily this will be a lot faster, obtaining about {{ItemIcon|Mind Rune|qty=2150}}/hr with melee and about {{ItemIcon|Mind Rune|qty=2675}}/hr with ranged. Similar ammo saving considerations can be made as above when farming {{ItemIcon|Air Rune}}. While collecting the {{ItemIcon|Mind Rune|qty=67500}}, you will also snag {{ItemIcon|Chaos Rune|qty=27000}}, {{ItemIcon|Death Rune|qty=8000}} and over {{ItemIcon|Amulet of Magic|qty=400}} for your second and third {{ItemIcon|Fury of the Elemental Zodiacs}}. This will be much faster than {{ItemIcon|Air Rune}}, clocking in around 30 hours to collect all the necessary {{ItemIcon|Mind Rune}}. The {{ItemIcon|Chaos Rune}} when used on {{MonsterIcon|Raging Horned Elite}} should give about 2.3m magic exp and the {{ItemIcon|Death Rune}} around 900k. If starting the T90 grind without having {{Skill|Magic|90}} required to equip {{ItemIcon|Ocean Song}} then one should start the rune farming grind with {{MonsterIcon|Master Wizard}} and use the higher tier catalytic runes to level their magic. |
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