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(Created page with "== Balance Changes - v1.1.1 (?4908) == Based on initial community feedback, we have pushed the following balance changes: * Trading Posts now provide +500K Trading Limit per building, up from +250K. * Town Halls now provide +0.5% Tax Rate, up from 0.25%. ** The Happiness debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier). We have updated the original changelogs to reflect this change as well. Please restart...") |
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Based on initial community feedback, we have pushed the following balance changes: | Based on initial community feedback, we have pushed the following balance changes: | ||
* Trading Posts now provide +500K Trading Limit per building, up from +250K. | * {{BuildingIcon|Trading Post|Trading Posts}} now provide +500K Trading Limit per building, up from +250K. | ||
* Town Halls now provide +0.5% Tax Rate, up from 0.25%. | * {{BuildingIcon|Town Hall|Town Halls}} now provide +0.5% Tax Rate, up from 0.25%. | ||
** The Happiness debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier). | ** The {{Icon|Happiness|type=township}} debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier). | ||
We have updated the original changelogs to reflect this change as well. | We have updated the original changelogs to reflect this change as well. | ||
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A hotfix has been released to address the following bugs: | A hotfix has been released to address the following bugs: | ||
* Shop items that require Task completions cannot be purchased. | * {{Icon|Shop}} items that require Task completions cannot be purchased. | ||
* Destroying a Trading Post now correctly updates the Trader limit per visit. | * Destroying a {{BuildingIcon|Trading Post}} now correctly updates the Trader limit per visit. | ||
* Fixed issue where trading Rune Essence with 0 Trader GP would produce NaN values. | * Fixed issue where trading {{ItemIcon|Rune Essence}} with 0 Trader GP would produce NaN values. | ||
* Fixed issue that caused screens to shake due to the new changelog. | * Fixed issue that caused screens to shake due to the new changelog. | ||
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=== Township UI Overhaul === | === Township UI Overhaul === | ||
We have updated the Township UI as a start of our process to provide you with more clarity and information when navigating the Skill. | We have updated the {{Skill|Township}} UI as a start of our process to provide you with more clarity and information when navigating the Skill. | ||
==== New UI Features: ==== | ==== New UI Features: ==== | ||
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* Town information panel displays basic information about your Town. | * Town information panel displays basic information about your Town. | ||
* Dead Storage now has its own UI element a the top will all other resources and information. | * Dead Storage now has its own UI element a the top will all other resources and information. | ||
* The tooltip within Population now displays how much Skill XP you gain per tick. | * The tooltip within {{Icon|Population|type=township}} now displays how much Skill XP you gain per tick. | ||
=== New Township Features === | === New Township Features === | ||
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==== Change Worship ==== | ==== Change Worship ==== | ||
It is now possible to change your Worship without restarting your Town. | It is now possible to change your {{Icon|Worship|type=township}} without restarting your Town. | ||
Changing your Worship will cause major distress and riots within your Town. Due to this: | Changing your Worship will cause major distress and riots within your Town. Due to this: | ||
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=== Trader Changes === | === Trader Changes === | ||
The Trader in its current state was beyond broken. The amount of GP that could be earned by Trading various resources was excessive, and it devalued GP entirely. | The Trader in its current state was beyond broken. The amount of {{GP}}[[GP]] that could be earned by Trading various resources was excessive, and it devalued GP entirely. | ||
These changes are designed to allow the Trader to continue providing extra resources for the main game, while also being limited in how much they can actually provide. | These changes are designed to allow the Trader to continue providing extra resources for the main game, while also being limited in how much they can actually provide. | ||
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* There is now a maximum GP Value Limit that can be traded during any visit. This limit is defined by the amount of Trading Posts you have constructed in your Town. | * There is now a maximum GP Value Limit that can be traded during any visit. This limit is defined by the amount of Trading Posts you have constructed in your Town. | ||
* Each Trading Post will increase this limit by 500K per building, up to a maximum of 100M per visit. | * Each {{BuildingIcon|Trading Post}} will increase this limit by 500K per building, up to a maximum of 100M per visit. | ||
* Every time the Trader arrives in your Town, it will increase the GP Limit. There is no maximum threshold for the limit. | * Every time the Trader arrives in your Town, it will increase the GP Limit. There is no maximum threshold for the limit. | ||
* The GP Limit only affects trading resources from Township to your Bank. It does not affect trading items into your Town for resources. | * The GP Limit only affects trading resources from Township to your Bank. It does not affect trading items into your Town for resources. | ||
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* The Base Tax rate when starting a Town is now 0% | * The Base Tax rate when starting a Town is now 0% | ||
* The Town Hall has been reworked: | * The {{BuildingIcon|Town Hall}} has been reworked: | ||
* Each Town Hall now provides +0.5% Tax Rate and -0.5% Happiness. | * Each Town Hall now provides +0.5% Tax Rate and -0.5% Happiness. | ||
* No longer provides Building Cost reduction. | * No longer provides Building Cost reduction. | ||
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=== General Game Changes (Base Game) === | === General Game Changes (Base Game) === | ||
* Sailor's Top "Decreased Fishing Special Chance" is now -8%, changed from -3%. | * {{ItemIcon|Sailor's Top}} "Decreased Fishing Special Chance" is now -8%, changed from -3%. | ||
=== General Game Changes (Throne of the Herald) === | === General Game Changes (Throne of the Herald) === | ||
* Increased chance to locate Stardust from Variel constellation has been buffed to +0.25% per upgrade, up from 0.05%. | * Increased chance to locate Stardust from {{ConstellationIcon|Variel}} constellation has been buffed to +0.25% per upgrade, up from 0.05%. | ||
* Increased chance to locate Golden Stardust from Variel constellation has been buffed to +0.5% per upgrade, up from 0.05%. | * Increased chance to locate Golden Stardust from {{ConstellationIcon|Variel}} constellation has been buffed to +0.5% per upgrade, up from 0.05%. | ||
* Increased Bank Space from Rosaniya constellation has been buffed to +10 per upgrade, up from 1. | * Increased Bank Space from {{ConstellationIcon|Rosaniya}} constellation has been buffed to +10 per upgrade, up from 1. | ||
* Superior Cape of Completion now sells for 100M, down from 250M. | * {{ItemIcon|Superior Cape of Completion}} now sells for 100M, down from 250M. | ||
* Superior Skillcapes now sells for 10M, down from 250M | * [[Superior Skillcapes]] now sells for 10M, down from 250M | ||
* Allure Amulet now has a 5% chance to apply Sleep, down from 10%. | * {{ItemIcon|Allure Amulet}} now has a 5% chance to apply [[Sleep]], down from 10%. | ||
* Minotaur + Siren Synergy now has a 5% chance to apply Sleep, down from 15%. | * {{ItemIcon|Minotaur}} + {{ItemIcon|Siren}} Synergy now has a 5% chance to apply [[Sleep]], down from 15%. | ||
* Centaur + Siren Synergy now has a 5% chance to apply Sleep, down from 10%. | * {{ItemIcon|Centaur}} + {{ItemIcon|Siren}} Synergy now has a 5% chance to apply [[Sleep]], down from 10%. | ||
=== Bug Fixes (Base Game) === | === Bug Fixes (Base Game) === | ||
* Build X in Township now builds the maximum available buildings if your quantity is higher than the available space. | * Build X in {{Skill|Township}} now builds the maximum available buildings if your quantity is higher than the available space. | ||
* Fixed Maps in Township that did not have a total of 2,048 slots to build on (Maps 2, 4 & 8) | * Fixed Maps in Township that did not have a total of 2,048 slots to build on (Maps 2, 4 & 8) | ||
* Fixed incorrect Citizens chance to die calculation that made Citizens immune until 100 years of age. | * Fixed incorrect Citizens chance to die calculation that made Citizens immune until 100 years of age. | ||
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* Task menu in Township now remembers your last selection, instead of always | * Task menu in Township now remembers your last selection, instead of always | ||
* Increased Resource Production modifier not longer affects GP gained from Township. | * Increased Resource Production modifier not longer affects GP gained from Township. | ||
* Fixed Ring of Spirit Power not consuming Spirit Runes when the special attack activates. | * Fixed {{ItemIcon|Ring of Spirit Power}} not consuming {{ItemIcon|Spirit Rune|Spirit Runes}} when the special attack activates. | ||
* Ace can now be Pet again. | * {{PetIcon|Ace}} can now be Pet again. | ||
* The Mining Gloves now only works on Ore nodes as per its description. | * The {{ItemIcon|Mining Gloves}} now only works on Ore nodes as per its description. | ||
* Mastery Tokens now correctly drop from Farming. | * [[Mastery Tokens]] now correctly drop from {{Skill|Farming}}. | ||
* Fixed various translations. | * Fixed various translations. | ||
=== Bug Fixes (Throne of the Herald) === | === Bug Fixes (Throne of the Herald) === | ||
* | * {{TotH}} {{ItemIcon|Traps Potion|Traps Potions}} now have the correct modifiers and charges, instead of all 4 tiers having the Tier 4 modifiers. These are: | ||
** T1: +20% GP from Agility, +2% Agility Skill XP & Mastery XP - 5 charges | ** T1: +20% GP from Agility, +2% Agility Skill XP & Mastery XP - 5 charges | ||
** T2: +30% GP from Agility, +3% Agility Skill XP & Mastery XP - 10 charges | ** T2: +30% GP from Agility, +3% Agility Skill XP & Mastery XP - 10 charges | ||
** T3: +40% GP from Agility, +4% Agility Skill XP & Mastery XP - 15 charges | ** T3: +40% GP from Agility, +4% Agility Skill XP & Mastery XP - 15 charges | ||
** T4: +50% GP from Agility, +5% Agility Skill XP & Mastery XP - 20 charges | ** T4: +50% GP from Agility, +5% Agility Skill XP & Mastery XP - 20 charges | ||
* Fox + Dragon | * {{ItemIcon|Fox}} + {{ItemIcon|Dragon}} [[Synergy]] now correctly applies its bonus to the total damage dealt by the burn, instead of applying it for each proc. | ||
* Fixed incorrect cost for final Allotment Farming Plot. | * Fixed incorrect cost for final Allotment {{Skill|Farming}} Plot. | ||
* Fixed Elderwood Poison Special Attack not increasing the Enemy's Attack Interval. | * Fixed Elderwood Poison [[Special Attack]] not increasing the Enemy's Attack Interval. | ||
* Lava Lake and Forsaken Tundra now correctly have the requirement of beating Ancient Sanctuary dungeon to access. | * {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}} now correctly have the requirement of beating {{ZoneIcon|Ancient Sanctuary}} dungeon to access. | ||
* Goliath Werewolf now correctly applies Rage to itself, rather than the Player. | * {{MonsterIcon|Goliath Werewolf}} now correctly applies Rage to itself, rather than the Player. | ||
* Lightning Robes now correctly affect Slicing Maelstrom Archaic Spell. | * Lightning Robes now correctly affect {{SpellIcon|Slicing Maelstrom}} {{SpellbookIcon|Archaic}} Spell. | ||
* Siren Tablet can now use Raw Magma Fish as a recipe. | * {{ItemIcon|Siren}} Tablet can now use {{ItemIcon|Raw Magma Fish}} as a recipe. | ||
* Feather Storm | * Feather Storm [[Special Attack]] on {{MonsterIcon|Arctair}} is now correctly 30%, instead of 100%. | ||
* Portable Rations now consume a charge in Thieving. | * {{ItemIcon|Portable Rations}} now consume a charge in {{Skill|Thieving}}. | ||
=== Mod Manager === | === Mod Manager === |