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== Minor Update - Township Update #1 - v1.1.1 (?4891) (17th Nov 2022) == | |||
== Minor Update - Township Update #1 | |||
Hello everyone! | Hello everyone! | ||
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* Added ability to patch class getters + setters | * Added ability to patch class getters + setters | ||
* Added ability to specify which sidebar category a skill is displayed under (previously hardcoded to Combat/Non-Combat) | * Added ability to specify which sidebar category a skill is displayed under (previously hardcoded to Combat/Non-Combat) | ||
=== Minor Updates & Hotfixes === | |||
==== ?4902 (17th Nov 2022) ==== | |||
A hotfix has been released to address the following bugs: | |||
* {{Icon|Shop}} items that require Task completions cannot be purchased. | |||
* Destroying a {{BuildingIcon|Trading Post}} now correctly updates the Trader limit per visit. | |||
* Fixed issue where trading {{ItemIcon|Rune Essence}} with 0 Trader GP would produce NaN values. | |||
* Fixed issue that caused screens to shake due to the new changelog. | |||
We have also updated the size of the Changelog for Desktop viewers (It is now larger). | |||
==== ?4908 (17th Nov 2022) ==== | |||
Based on initial community feedback, we have pushed the following balance changes: | |||
* {{BuildingIcon|Trading Post|Trading Posts}} now provide +500K Trading Limit per building, up from +250K. | |||
* {{BuildingIcon|Town Hall|Town Halls}} now provide +0.5% Tax Rate, up from 0.25%. | |||
** The {{Icon|Happiness|type=township}} debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier). | |||
We have updated the original changelogs to reflect this change as well. | |||
==== ?4928 (25th Nov 2022) ==== | |||
===== Fixes ===== | |||
* Added a descriptive hint to the {{Skill|Township}} Task that requires Tier I Potions, directing the player to use the {{ItemIcon|Herblore Potion}} if they cannot create Tier I's naturally (Not really a fix though lol). | |||
===== Modding ===== | |||
The <code>Action</code> interface (used by skills that implement a <code>passiveTick</code> or <code>activeTick</code> method, or just registering your own custom action), may now provide 3 optional methods that are called when changing pages: | |||
* <code>onPageChange</code> Called when changing to the actions page, but before the page is visible | |||
* <code>onPageVisible</code> Called when changing to the actions page, just after the page is visible | |||
* <code>onPageLeave</code> Called when changing from the actions page to another one, just after the page is no longer visible | |||
The page for your action must have the action property set. | |||
Also: | |||
* Fixed an issue with patching getter/setter properties on inheriting classes multiple times. | |||
* Improved class getter/setter property patching API. | |||
* Cleaned up the gigantic switch statement in <code>changePage</code> in accordance with the new methods listed above. | |||
* Fixed some missing image links for Mod Manager. | |||
==== ?4999 (21st Dec 2022) ==== | |||
===== Bug Fixes (Base Game) ===== | |||
* Fixed item stat comparison in the [[Bank]] comparing to the currently active equipment set instead of the set selected to equip to. Issue #2653 | |||
* Fixed Combat Runes being used not being highlighted on save load. Issue #2668 | |||
* Fixed {{Skill|Firemaking}} menu showing the incorrect mastery XP and mastery pool XP. Issue #2746 | |||
* Fixed [[Firemaking]] menu missing tooltips for XP, mastery XP and interval | |||
* Fixed {{ItemIcon|Alchemist's Bag|Alchemist's Bags}} not being consumed when potion charges would be used. Issue #2778 | |||
* Fixed being unable to read [[Lore]] Books from the bank. Issue #2783 | |||
* Fixed {{Icon|Shop}} Purchases that do not allow buying more than one at a time showing their costs scaled by buy quantity. Issue #2903 | |||
* Fixed {{Icon|Adventure}} mode saves exiting the tutorial when saving and loading a character. Issue #2952 | |||
===== Bug Fixes (Throne of the Herald) ===== | |||
* Fixed {{ItemIcon|Gem Gloves}} unintentionally working with {{ItemIcon|Pure Essence}} #2720 | |||
* Fixed {{ItemIcon|Monkey}} + {{ItemIcon|Ent}} synergy giving Iridium and Palladium necklaces. Issue #3026 | |||
* Fixed {{ItemIcon|Meteorite Bolts}} giving the Meteor Shot special attack when not using a ranged weapon. Issue #3087 | |||
{{VersionMenu}} | {{VersionMenu}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Version]] | [[Category:Version]] |