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:While all the information can be found ingame, this check can be difficult for dungeons, slayer tasks, and some late game monsters that have special attacks. Players have created tools to help check if you are safe to idle, but please note that they are liable to become out of date and inaccurate. | :While all the information can be found ingame, this check can be difficult for dungeons, slayer tasks, and some late game monsters that have special attacks. Players have created tools to help check if you are safe to idle, but please note that they are liable to become out of date and inaccurate. | ||
:* The website [https:// | :* The website [https://zxv975.github.io/CanIIdle/ Can I Idle Melvor] is an easy to use resource to determine if you can idle safely. As of 12/15/22, the website says it is out of date but it is still valid for [[v1.1.1]] with the exception of Elite and Master [[Slayer#Slayer Tasks|Slayer Tasks]] once the player has beaten [[Impending Darkness Event]] and purchased the [[Throne of the Herald Expansion]]. This website only has monsters from the base game. | ||
:* The [[Combat Simulator]] mod is suggested to determine whether or not a particular [[Monster]] or [[Dungeon]] can be safely fought with your particular setup | :* The [[Combat Simulator]] mod is suggested to determine whether or not a particular [[Monster]] or [[Dungeon]] can be safely fought with your particular setup | ||
:* There is a new mod [https://mod.io/g/melvoridle/m/will-i-die "Will I die?"], although note that as with the combat simulator this cannot be guaranteed to be 100% accurate. Therefore, you should always exercise caution when fighting something for the first time. To learn about modding, see the [[#Mods|Mods]] section of this FAQ | :* There is a new mod [https://mod.io/g/melvoridle/m/will-i-die "Will I die?"], although note that as with the combat simulator this cannot be guaranteed to be 100% accurate. Therefore, you should always exercise caution when fighting something for the first time. To learn about modding, see the [[#Mods|Mods]] section of this FAQ |