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<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. | <onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.<includeonly> | ||
A complete listing of things that effect the player's attack interval is provided on the [[Attack Interval]] page.</includeonly></onlyinclude> | |||
== Attack Interval Reduction == | |||
In addition to the sources listed in the table below, the following things can reduce the player's attack interval: | |||
* Using the Rapid attack style while using any {{Skill|Ranged}} [[Equipment#Ranged_6|weapon]]. | |||
* {{SpellIcon|Surge I}}, {{SpellIcon|Surge II}}, {{SpellIcon|Surge III}}, and {{TotH}} {{SpellIcon|Surge IV}} [[Spells]] | |||
* {{ItemIcon|Knight's Defender}} - {{Icon|Melee}} only. Reduces the player's attack interval by 0.1s | |||
* {{ItemIcon|Ring of Barrage}} - {{Skill|Ranged}} only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times | |||
* {{TotH}} {{ItemIcon|Gauntlets of Rage}} - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills | |||
* {{TotH}} {{ItemIcon|Royal Toxins Spear}} - While the monster is afflicted by both [[Bleed]] and [[Poison]], reduces the player's attack interval by 40% | |||
* {{TotH}} {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}} synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s | |||
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}} | |||
== Attack Interval Increase == | |||
The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong {{Icon|Combat}} and reduce the kill rate of [[Monsters]]. | |||
In addition to the sources listed in the table below, the following things can increase the player's attack interval: | |||
* [[Slow]] and [[Frostburn]] Debuffs | |||
* {{ItemIcon|Guardian Amulet}} has its effect doubled when the player is below 50% {{Skill|Hitpoints|HP}}, for a total attack interval increase of 20% | |||
{{ModifierTable| | {{ModifierTable|increasedAttackInterval,increasedAttackIntervalPercent|Modifier|false|}} | ||
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