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(initial commit just so it's not a red link anymore) |
(completed base 1.2 page, hotfixes next) |
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<onlyinclude> | <onlyinclude> | ||
== Game Update - v1.2 | == Game Update - v1.2 (3rd September 2023) == | ||
This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023. | This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023. | ||
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==== Breakdown of notification features ==== | ==== Breakdown of notification features ==== | ||
* Notifications will remain on screen and increment in value until it disappears, which resets the count. | * Notifications will remain on screen and increment in value until it disappears, which resets the count. | ||
* Has a much more compact styling compared to the old notifications. | * Has a much more compact styling compared to the old notifications. | ||
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=== New Quality of Life UI Additions === | === New Quality of Life UI Additions === | ||
* [EN only] Added colour coding and icons to Item descriptions, Special Attacks, and Passives to greatly improve readability. | * [EN only] Added colour coding and icons to Item descriptions, Special Attacks, and Passives to greatly improve readability. | ||
* Items that can be upgraded or downgraded now show an icon within the Bank. This makes it easier to spot items that can be upgraded/downgraded at a glance. | * Items that can be upgraded or downgraded now show an icon within the Bank. This makes it easier to spot items that can be upgraded/downgraded at a glance. | ||
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=== Other Additions / Changes === | === Other Additions / Changes === | ||
* Combat Area and Slayer Area difficulty is now determined based on the Slayer tier of the Monsters inside. | * Combat Area and Slayer Area difficulty is now determined based on the Slayer tier of the Monsters inside. | ||
* Added new “Super Dark” mode which can be toggled in Settings. | * Added new “Super Dark” mode which can be toggled in Settings. | ||
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==== {{Skill|Township}} General ==== | ==== {{Skill|Township}} General ==== | ||
* It is now possible to repair buildings if your | * It is now possible to repair buildings if your {{TownshipIcon|Population}} happens to fall below the requirements to build that tier due to building degradation. | ||
==== {{Skill|Township}} Buildings ==== | ==== {{Skill|Township}} Buildings ==== | ||
* Storage buildings no longer degrade. If yours is sitting at below 100%, it will require one more repair to get back up to 100%. | * {{TownshipIcon|Storage}} buildings no longer degrade. If yours is sitting at below 100%, it will require one more repair to get back up to 100%. | ||
* Town Halls can now degrade again. | * {{TownshipIcon|Town Hall|Town Halls}} can now degrade again. | ||
* Town Halls now also require | * {{TownshipIcon|Town Hall|Town Halls|nolink=true}} now also require {{TownshipIcon|Bar|notext=true}} 100,000, {{TownshipIcon|Herbs|notext=true}} 50,0000 & {{TownshipIcon|Potions|notext=true}} 50,000 to construct. | ||
* Increased Wood and Stone cost of Town Halls to | * Increased {{TownshipIcon|Wood}} and {{TownshipIcon|Stone}} cost of {{TownshipIcon|Town Hall|Town Halls|nolink=true}} to 100,000 each. | ||
* Trading Posts now require | * {{TownshipIcon|Trading Post|Trading Posts}} now require {{GP|5000000}} each to construct. | ||
* Trading Posts also now require | * {{TownshipIcon|Trading Post|Trading Posts|nolink=true}} also now require 2,000 {{TownshipIcon|Potions}} and {{TownshipIcon|Herbs}} to construct. | ||
==== {{Skill|Township}} Modifiers ==== | ==== {{Skill|Township}} Modifiers ==== | ||
Increased/decreased building cost no longer affects GP cost of buildings, only Township resource costs. | * Increased/decreased building cost no longer affects GP cost of buildings, only {{Skill|Township|nolink=true}} resource costs. | ||
==== Township Seasons ==== | ==== {{Skill|Township}} Seasons ==== | ||
Added +50% Repair Costs to Winter Season. | * Added +50% Repair Costs to {{TownshipIcon|Winter}} Season. | ||
Added -25% Repair Costs to Spring Season. | * Added -25% Repair Costs to {{TownshipIcon|Spring}} Season. | ||
==== Township Trader Consumables ==== | ==== Township Trader Consumables ==== | ||
* Fervor Scroll - Now decreases | * {{ItemIcon|Fervor Scroll}} - Now decreases enemy [[Damage Reduction]] by 4%, up from 2%. | ||
* Quick Burner | * {{ItemIcon|Quick Burner}} - Now provides -2% {{Skill|Firemaking}} Interval, up from -1%. | ||
* Quick Burner | * {{ItemIcon|Quick Burner II}} - Now provides -5% {{Skill|Firemaking|nolink=true}} Interval, up from -4%. | ||
* Looter Pouch - Now provides +4% chance to double loot in Combat, up from +2% | * {{ItemIcon|Looter Pouch}} - Now provides +4% chance to double loot in {{Icon|Combat}}, up from +2%. | ||
* Leather Crafter Scroll - Now provides +10% chance to double Leather/ | * {{ItemIcon|Leather Crafter Scroll}} - Now provides +10% chance to double Leather/Dragonhide in {{Skill|Crafting}}, up from +5%. | ||
* Burning Scroll Of Gold - Now provides +10% GP from | * {{ItemIcon|Burning Scroll Of Gold}} - Now provides +10% GP from {{Skill|Firemaking|nolink=true}}, up from +5%. | ||
* Burning Scroll Of Gold II - Now Provides +20% GP from | * {{ItemIcon|Burning Scroll Of Gold II}} - Now Provides +20% GP from {{Skill|Firemaking|nolink=true}}, up from +10%. | ||
* Gem Finder Scroll - Now provides +10% chance to locate a second gem, up from +5% | * {{ItemIcon|Gem Finder Scroll}} - Now provides +10% chance to locate a second gem, up from +5%. | ||
* Slayer Deterer - Now provides +2% | * {{ItemIcon|Slayer Deterer}} - Now provides +2% Damage Reduction against {{Skill|Slayer}} Task, up from +1%. | ||
==== Township Trader Boxes ==== | ==== {{Skill|Township}} Trader Boxes ==== | ||
* All boxes from Township now provide " | * All boxes from {{Skill|Township|nolink=true}} now provide "up to X" instead of always providing the maximum amount of an item. | ||
* All Boxes now require level 40/99/120 [Tier I / II / III] Township to purchase from the Trader. | * All Boxes now require level 40/99/120 [Tier I / II / III] {{Skill|Township|nolink=true}} to purchase from the Trader. | ||
* All Boxes that had a secondary level requirement now also match the above 40/99/120 level requirement. | * All Boxes that had a secondary level requirement now also match the above 40/99/120 level requirement. | ||
* All T1 Boxes now also require 40 tasks to be completed to purchase ( | * All T1 Boxes now also require 40 tasks to be completed to purchase (not casual tasks). | ||
* All T2 Boxes now also require 95 tasks to be completed to purchase ( | * All T2 Boxes now also require 95 tasks to be completed to purchase (not casual tasks). | ||
* {{TotH}} All T3 Boxes now also require 115 tasks to be completed to purchase ( | * {{TotH}} All T3 Boxes now also require 115 tasks to be completed to purchase (not casual tasks). | ||
* Potion Boxes now have an additional Hitpoints level requirement to purchase. | * {{ItemIcon|Potion Box I|notext=true}} Potion Boxes now have an additional {{Skill|Hitpoints}} level requirement to purchase. | ||
* | * {{ItemIcon|Bar Box I|notext=true}} Bar Boxes now have an additional {{Skill|Mining}} level requirement to purchase. | ||
* | * {{ItemIcon|Herb Box I|notext=true}} Herb Boxes now have an additional {{Skill|Herblore}} Level Requirement to purchase. | ||
* Herb Boxes now provide the Herb Seeds instead of Herbs themselves. Also changed the quantity for Herb Boxes to "up to 10". | * {{ItemIcon|Herb Box I|notext=true}} Herb Boxes now provide the Herb Seeds instead of Herbs themselves. Also changed the quantity for Herb Boxes to "up to 10". | ||
* Adjusted the weighting of items in all Boxes so the higher level products are now rarer to obtain per box. | * Adjusted the weighting of items in all Boxes so the higher level products are now rarer to obtain per box. | ||
* Potions in the Potion Boxes now provide up to 300, instead of 422. | * Potions in the {{ItemIcon|Potion Box I|notext=true}} Potion Boxes now provide up to 300, instead of 422. | ||
==== Combat ==== | ==== Combat ==== | ||
* {{TotH}} Reduced the sale price of Vorloran gear | * {{TotH}} Reduced the sale price of Vorloran gear: | ||
** {{ItemIcon|Vorloran Protector Gauntlets|notext=true}} {{ItemIcon|Vorloran Watcher Gauntlets|notext=true}} {{ItemIcon|Vorloran Devastator Gauntlets|notext=true}} Gauntlets now sell for {{GP|250000}}, down from {{GP|10000000}}. | |||
** {{ItemIcon|Vorloran Protector Boots|notext=true}} {{ItemIcon|Vorloran Watcher Boots|notext=true}} {{ItemIcon|Vorloran Devastator Boots|notext=true}} Boots now sell for {{GP|500000}}, down from {{GP|15000000}}. | |||
** {{ItemIcon|Vorloran Protector Helmet|notext=true}} {{ItemIcon|Vorloran Watcher Helmet|notext=true}} {{ItemIcon|Vorloran Devastator Helmet|notext=true}} Helmets now sell for {{GP|750000}}, down from {{GP|20000000}}. | |||
** {{ItemIcon|Vorloran Protector Platelegs|notext=true}} {{ItemIcon|Vorloran Watcher Platelegs|notext=true}} {{ItemIcon|Vorloran Devastator Platelegs|notext=true}} Platelegs now sell for {{GP|1000000}}, down from {{GP|25000000}}. | |||
** {{ItemIcon|Vorloran Protector Platebody|notext=true}} {{ItemIcon|Vorloran Watcher Platebody|notext=true}} {{ItemIcon|Vorloran Devastator Platebody|notext=true}} Platebodies now sell for {{GP|1500000}}, down from {{GP|35000000}}. | |||
=== Bug Fixes === | === Bug Fixes === | ||
* Optimized game rendering functions to improve general performance throughout the game. | * Optimized game rendering functions to improve general performance throughout the game. | ||
* Optimized how the game saves locally to improve general performance. | * Optimized how the game saves locally to improve general performance. | ||
* Optimized mobile layout for Fishing. | * Optimized mobile layout for {{Skill|Fishing}}. | ||
* Lots of fixes applied to translations. | * Lots of fixes applied to translations. | ||
* Adjusted Combat equipment tooltip positioning in an attempt to fix the overlapping of information tooltips on top of the combat quick equip tooltip. | * Adjusted {{Icon|Combat}} equipment tooltip positioning in an attempt to fix the overlapping of information tooltips on top of the combat quick equip tooltip. | ||
* Fixed visual only bug where Township displayed incorrect values for each building inside a Biome ( | * Fixed visual only bug where {{Skill|Township}} displayed incorrect values for each building inside a [[Township#Biome]] (like [[Township#Population]], {{TownshipIcon|Happiness}}, etc). | ||
* Fixed a bug where Township would not automatically update the UI for building requirements when increasing your Health. | * Fixed a bug where {{Skill|Township|nolink=true}} would not automatically update the UI for building requirements when increasing your [[Township#Health]]. | ||
* Fixed issue where Township Rewards are lost due to no | * Fixed issue where {{Skill|Township|nolink=true}} Rewards are lost due to no Bank space. Rewards will now always be added to your Bank regardless of Bank space. | ||
* Fixed issue where modifiers from Township | * Fixed issue where modifiers from {{Skill|Township|nolink=true}} [[Township#Buildings]] would not update correctly per tick. | ||
* Fixed incorrect category tag for Township Skilling items that caused them to show up in certain bank searches. | * Fixed incorrect category tag for {{Skill|Township|nolink=true}} Skilling items that caused them to show up in certain bank searches. | ||
* Fixed a casual task that incorrectly provided Smithing Skill XP as the reward instead of Township XP. | * Fixed a casual task that incorrectly provided {{Skill|Smithing}} Skill XP as the reward instead of {{Skill|Township|nolink=true}} XP. | ||
* Fixed Alchemist Bag II being consumed upon potion use instead of charge use | * Fixed {{ItemIcon|Alchemists Bag II|Alchemist's Bag II}} being consumed upon potion use instead of charge use. | ||
* Fixed issue where some Township repair costs were not deducting the intended value. | * Fixed issue where some {{Skill|Township|nolink=true}} repair costs were not deducting the intended value. | ||
* Fixed issue where a building that was fully upgraded would display the requirements to build. | * Fixed issue where a {{Skill|Township|nolink=true}} building that was fully upgraded would display the requirements to build. | ||
* Fixed issue where it was possible to start Cooking without the required resources. | * Fixed issue where it was possible to start {{Skill|Cooking}} without the required resources. | ||
* Fixed issue where the game would reload when pressing "enter" upon entering a custom shop amount/quantity. | * Fixed issue where the game would reload when pressing "enter" upon entering a custom shop amount/quantity. | ||
* Fixed game crash when Agility level was decreased. | * Fixed game crash when {{Skill|Agility}} level was decreased. | ||
* Fixed incorrect Mastery | * Fixed incorrect {{ItemIcon|Mastery Token (Agility)|notext=true}} [[Mastery Tokens|Mastery Token]] drop chance for {{Skill|Agility|nolink=true}}. | ||
* Fixed issue where Steam would not automatically link your Steam account to your Melvor Cloud account. | * Fixed issue where Steam would not automatically link your Steam account to your Melvor Cloud account. | ||
* Fixed blanket issue where Item Effects were not applying to the enemy as intended in some circumstances. | * Fixed blanket issue where Item Effects were not applying to the enemy as intended in some circumstances. | ||
* Fixed issue where chance to avoid sleep was incorrectly calculated. | * Fixed issue where chance to avoid sleep was incorrectly calculated. | ||
* Fixed issue where chance to hit was able to go below 0% in some circumstances. | * Fixed issue where chance to hit was able to go below 0% in some circumstances. | ||
* Fixed issue where it was possible to get infinite Prayer Point | * Fixed issue where it was possible to get infinite {{Skill|Prayer|Prayer Point}} Preservation in some circumstances. | ||
* Fixed issue with Mobile character selection UI when trying to display large values of GP | * Fixed issue with Mobile character selection UI when trying to display large values of {{GP}} GP. | ||
* Fixed offline combat disabled alert not disappearing automatically when enabling offline combat | * Fixed offline combat disabled alert not disappearing automatically when enabling offline combat. | ||
* Applied formatting to item quantities in artisan menu when quantity is greater than 100M | * Applied formatting to item quantities in artisan menu when quantity is greater than 100M. | ||
* Fixed issue where Monster respawn time interval could go below the game’s 0.25s interval threshold. | * Fixed issue where Monster respawn time interval could go below the game’s 0.25s interval threshold. | ||
* Fixed unique | * Fixed unique {{Skill|Astrology}} modifiers trying to check costs when start was already maxed. | ||
* Game Center should now be centered. | * Game Center should now be centered. | ||
* Fixed issue where coloured Item synergy borders did not display in the top-right equipment dropdown menu. | * Fixed issue where coloured Item synergy borders did not display in the top-right equipment dropdown menu. | ||
* Fixed missing modifier description for Increased Minimum Spell Damage | * Fixed missing modifier description for Increased Minimum Spell Damage. | ||
</onlyinclude> | </onlyinclude> | ||
edits