Anonymous

Module:CombatAreas: Difference between revisions

From Melvor Idle
Refactor _getAreaRequirements & drop dependency on Shop, Items modules
(_getAreaRequirements: Support requirement types ItemFound, CartographyPOIDiscovery)
(Refactor _getAreaRequirements & drop dependency on Shop, Items modules)
Line 5: Line 5:
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')


local areaMap = {
local areaMap = {
Line 72: Line 71:
function p._getAreaRequirements(area)
function p._getAreaRequirements(area)
local resultArray = {}
local resultArray = {}
local addReqsToArray = function(reqArray, requirements)
for i, reqDetails in ipairs(requirements) do
if reqDetails.type == 'SkillLevel' then
local skillName = Constants.getSkillName(reqDetails.skillID)
if skillName ~= nil then
table.insert(reqArray, Icons._SkillReq(skillName, reqDetails.level))
end
elseif reqDetails.type == 'SlayerItem' then
local item = Items.getItemByID(reqDetails.itemID)
table.insert(reqArray, Icons.Icon({item.name, type='item'}) .. ' Equipped')
elseif reqDetails.type == 'DungeonCompletion' then
local dung = p.getAreaByID(reqDetails.dungeonID, 'dungeon')
if dung ~= nil then
if reqDetails.count > 1 then
table.insert(reqArray, Shared.formatnum(reqDetails.count) .. 'x ' .. Icons.Icon({dung.name, type='dungeon'}) .. ' Completions')
else
table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'}) .. ' Completed')
end
end
elseif reqDetails.type == 'ShopPurchase' then
local shopPurchase = GameData.getEntityByID('shopPurchases', reqDetails.purchaseID)
if shopPurchase ~= nil then
table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
end
elseif reqDetails.type == 'ItemFound' then
local item = Items.getItemByID(reqDetails.itemID)
table.insert(reqArray, 'Find ' .. Icons.Icon({item.name, type='item'}))
elseif reqDetails.type == 'CartographyPOIDiscovery' then
-- TODO Amend when Cartography module with helper functions exists
local map = GameData.getEntityByID(GameData.skillData.Cartography.worldMaps, reqDetails.worldMapID)
if map ~= nil then
local poiPart = {}
for j, poiID in ipairs(reqDetails.poiIDs) do
local poi = GameData.getEntityByID(map.pointsOfInterest, poiID)
if poi ~= nil then
table.insert(poiPart, Icons.Icon({poi.name, type='poi'}))
else
table.insert(poiPart, Shared.printError('Could not find POI with ID ' .. poiID))
end
end
table.insert(reqArray, 'Discover ' .. table.concat(poiPart, ', '))
end
else
table.insert(reqArray, Shared.printError('Unknown requirement type ' .. (reqDetails.type or 'nil')))
end
end
end
if area.entryRequirements ~= nil then
if area.entryRequirements ~= nil then
addReqsToArray(resultArray, area.entryRequirements)
table.insert(resultArray, Common.getRequirementString(area.entryRequirements, ''))
end
end


Line 127: Line 78:
-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
addReqsToArray(resultArray, area.unlockRequirement)
table.insert(resultArray, Common.getRequirementString(area.unlockRequirement, ''))
end
end
end
end