16,254
edits
(getItemUpgradeTable: Avoid determining the stat change for upgraded items unless necessary) |
(getItemUpgradeTable: Refactor) |
||
Line 4: | Line 4: | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local GameData = require('Module:GameData') | local GameData = require('Module:GameData') | ||
local Common = require('Module:Common') | |||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
Line 467: | Line 468: | ||
table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true})) | table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true})) | ||
table.insert(resultPart, '|| ' .. Common.getCostString({ items = upgrade.itemCosts, gp = upgrade.gpCost, sc = upgrade.scCost}, 'None')) | |||
if useStatChange then | if useStatChange then |