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local ns, localSkillID = GameData.getLocalID(skillID) | local ns, localSkillID = GameData.getLocalID(skillID) | ||
if localSkillID == 'Agility' then | if localSkillID == 'Agility' then | ||
if recipe. | if recipe.category ~= nil then | ||
-- Obstacle | -- Obstacle | ||
return SkillData.Agility.obstacleUnlockLevels[recipe.category] | return SkillData.Agility.obstacleUnlockLevels[recipe.category] |