16,254
edits
(Update some modifier descriptions) |
(Fix properties of some modifiers) |
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["AccuracyIfCursed"] = { text = "{V}% Global Accuracy when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, | ["AccuracyIfCursed"] = { text = "{V}% Global Accuracy when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, | ||
["agilityItemCostReductionCanReach100"] = { text = "Item cost reduction in Agility can now reach 100%", skills = {'Agility'} }, | ["agilityItemCostReductionCanReach100"] = { text = "Item cost reduction in Agility can now reach 100%", skills = {'Agility'} }, | ||
["AgilityObstacleItemCost"] = { text = "{V}% Agility Obstacle Item Costs", skills = {'Agility'} }, | ["AgilityObstacleItemCost"] = { text = "{V}% Agility Obstacle Item Costs", skills = {'Agility'}, isIncreaseNegative = true }, | ||
["allowUnholyPrayerUse"] = { text = "{V}", isIncreaseNegative = true, skills = {'Combat', 'Prayer'} }, | ["allowUnholyPrayerUse"] = { text = "{V}", isIncreaseNegative = true, skills = {'Combat', 'Prayer'} }, | ||
["AmmoPreservationBypass"] = { text = "{V}% Ammo Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Ranged'} }, | ["AmmoPreservationBypass"] = { text = "{V}% Ammo Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Ranged'} }, | ||
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["enableBarrierBurn"] = { text = "Burns can now damage Barrier", skills = {'Combat'} }, | ["enableBarrierBurn"] = { text = "Burns can now damage Barrier", skills = {'Combat'} }, | ||
["enableLemonSeason"] = { text = "There is a 20% chance of a Lemon Season occurring in Township", skills = {'Township'} }, | ["enableLemonSeason"] = { text = "There is a 20% chance of a Lemon Season occurring in Township", skills = {'Township'} }, | ||
["EnemyMaximumHitpoints"] = { text = "{V}% Maximum Hitpoints for the Target", skills = {'Combat'} }, | ["EnemyMaximumHitpoints"] = { text = "{V}% Maximum Hitpoints for the Target", skills = {'Combat'}, isIncreaseNegative = true }, | ||
["EvasionIfCursed"] = { text = "{V}% Global Evasion when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, | ["EvasionIfCursed"] = { text = "{V}% Global Evasion when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, | ||
["FlatBarrierDamage"] = { text = "{VX} Flat Barrier damage dealt by Attacker per Attack Turn", skills = {'Combat'} }, | ["FlatBarrierDamage"] = { text = "{VX} Flat Barrier damage dealt by Attacker per Attack Turn", skills = {'Combat'} }, | ||
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["MediumArtefactValue"] = { text = "{V} Medium Artefact value", skills = {'Archaeology'} }, | ["MediumArtefactValue"] = { text = "{V} Medium Artefact value", skills = {'Archaeology'} }, | ||
["MeleeAccuracyMaxHitPer8Strength"] = { text = "{V}% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)", skills = {'Combat'} }, | ["MeleeAccuracyMaxHitPer8Strength"] = { text = "{V}% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)", skills = {'Combat'} }, | ||
["MeleeAttackIntervalPercent"] = { text = "{V}% Melee Attack Interval", skills = {'Combat', 'Attack'} }, | ["MeleeAttackIntervalPercent"] = { text = "{V}% Melee Attack Interval", skills = {'Combat', 'Attack'}, isIncreaseNegative = true }, | ||
["MeleeStrengthBonusBasedOnSkillLevel"] = { text = "{V} Melee Strength Bonus based on your current {SV0} Level", isSkill = true, skills = {'Combat'} }, | ["MeleeStrengthBonusBasedOnSkillLevel"] = { text = "{V} Melee Strength Bonus based on your current {SV0} Level", isSkill = true, skills = {'Combat'} }, | ||
["MeleeStrengthBonusPer10EnemyDR"] = { text = "{V}% Melee Strength Bonus from equipment per 10% base enemy damage reduction", skills = {'Combat'} }, | ["MeleeStrengthBonusPer10EnemyDR"] = { text = "{V}% Melee Strength Bonus from equipment per 10% base enemy damage reduction", skills = {'Combat'} }, |