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Ancient Relics: Difference between revisions

From Melvor Idle
m
township rolls relics 10 times every tick, not once
m (included lesser relic drop of 300. changed wording to indicate five skill cap increases at a time.)
m (township rolls relics 10 times every tick, not once)
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** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
*** {{Skill|Farming}} will roll for relics on every plot harvested.
*** {{Skill|Farming}} will roll for relics on every plot harvested.
*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired.
*** {{Skill|Township}} will roll for relics 10 times every tick (1hr), and once for each building constructed or repaired.
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
*'''All Skills earn one random relic at Levels 20 and 99.'''
*'''All Skills earn one random relic at Levels 20 and 99.'''
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