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Ancient Relics: Difference between revisions

From Melvor Idle
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Add Ancient Relics Ruleset Transclusion
m (Fixed typo and added reference to HC Combat Triangle)
m (Add Ancient Relics Ruleset Transclusion)
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| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]]
'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:
'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes:
 
<onlyinclude><includeonly>{{Main|Reference=Ancient Relics Ruleset}}</includeonly>
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Maximum Skill Levels are initially capped at Level 10.
* Maximum Skill Levels are initially capped at Level 10.
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* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
* All preservation and doubling is disabled.
* All preservation and doubling is disabled.
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>


== Acquiring Ancient Relics ==
== Acquiring Ancient Relics ==
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