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Township: Difference between revisions

From Melvor Idle
114 bytes added ,  2 October 2023
→‎Repairing Buildings: Updated which buildings do not degrade
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(→‎Repairing Buildings: Updated which buildings do not degrade)
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<!--
<!--
See: Township.reduceAllBuildingEfficiency, Township.reduceBuildingEfficiency
See: Township.reduceAllBuildingEfficiency, Township.reduceBuildingEfficiency
-->Buildings which have been built will initially start with 100% efficiency and then degrade randomly over time - for every town update there is a 25% chance that each building will degrade by a flat 1%, down to a minimum efficiency of 20%. The exception to this is the {{TownshipIcon|Town Hall}}<!-- and {{TownshipIcon|Lemvor Lemon Stall}}-->, which does not degrade over time. The current efficiency of a building can be seen as a percentage in the top-left corner of that building's tile. While degraded, buildings which provide [[#Resources|Resources]] or [[#Stats|Stats]] will provide less of that resource or stat.
-->Buildings which have been built will initially start with 100% efficiency and then degrade randomly over time - for every town update there is a 25% chance that each building will degrade by a flat 1%, down to a minimum efficiency of 20%. The exceptions to this are all storage buildings ({{TownshipIcon|Storehouse}}, {{TownshipIcon|Warehouse}}, {{TownshipIcon|Repository}}, {{TownshipIcon|Large Repository}})<!-- and {{TownshipIcon|Lemvor Lemon Stall}}-->, which do not degrade over time. The current efficiency of a building can be seen as a percentage in the top-left corner of that building's tile. While degraded, buildings which provide [[#Resources|Resources]] or [[#Stats|Stats]] will provide less of that resource or stat.


There are two ways to return a building to 100% efficiency:
There are two ways to return a building to 100% efficiency:
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Where:
Where:
* '''Buildings Built''' is the number of buildings currently built within the biome in which the repair is taking place
* '''Buildings Built''' is the number of buildings currently built within the biome in which the repair is taking place
* '''Building Cost %''' is the result of <math>\text{Increased Building Cost - Decreased Building Cost}</math>, capped at 80%
* '''Building Cost %''' is the result of <math>\text{Increased Building Cost - Decreased Building Cost}</math>, capped at -80%
* '''Repair Cost %''' is the result of <math>\text{Increased Repair Cost - Decreased Repair Cost}</math>
* '''Repair Cost %''' is the result of <math>\text{Increased Repair Cost - Decreased Repair Cost}</math>
* '''Building Efficiency''' is the current building efficiency percentage which can be found in the top left corner of the building
* '''Building Efficiency''' is the current building efficiency percentage which can be found in the top left corner of the building