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= Game Update - v1.2.2 (15th November 2023) = | |||
== Preface == | |||
If you have already obtained 100% completion in Atlas of Discovery, then this update will remove that status as you will be required to obtain the new content to reach completion. | |||
If you currently have the {{ItemIcon|Cape of Completion (Atlas of Discovery)}} equipped, then this will be removed automatically when loading into the update. | |||
If you die upon loading into the update due to an item being automatically unequipped, you will not lose any items on death. | |||
== Atlas of Discovery == | |||
=== New Items === | |||
==== Gems ==== | |||
* '''{{ItemIcon|Reduced Hitpoints Gem}}:''' Enemy has -3% Maximum Hitpoints. | |||
** Obtained from Cult Grounds chest. | |||
* '''{{ItemIcon|Doubling Gem}}:''' +3% chance to double items in Combat. | |||
** Obtained from Unholy Forest chest. | |||
* '''{{ItemIcon|Max Hitpoints Gem}}:''' +20 Maximum Hipoints. | |||
** Obtained from Cult Monster. | |||
* '''{{ItemIcon|Slayer Gem}}:''' +3% Slayer Coins, +5% Damage dealt to Slayer Task monsters. | |||
** Obtained from Magic Golem Monster | |||
* '''{{ItemIcon|Dungeon Gem}}:''' +5% Damage to Dungeon Monsters. | |||
** Obtained from Trickery Temple Chest | |||
* '''{{ItemIcon|Combat Gem}}:''' +5% Damage to Combat Area Monsters. | |||
** Obtained from Raging Maple Monster | |||
* '''{{ItemIcon|Combination Fury Gem}}:''' Combines all of the above new Gems into a single Gem. | |||
** Obtained by combining various quantities of the above Gems, plus an extra required Item. | |||
** This Gem is designed for post-AoD content. | |||
==== Off-hand ==== | |||
* '''{{ItemIcon|Summoner's Defender}}:''' -10% Summoning Familiar Attack Interval | |||
** Obtained from Trickery Chest | |||
* '''{{ItemIcon|Knight's Summoning Defender}}:''' -0.1s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus. | |||
** Obtained by upgrading 3 x Summoner's Defenders & 3 x {{ItemIcon|Knight's Defender|Knight's Defenders}} | |||
==== Ring ==== | |||
* '''{{ItemIcon|Summoner's Blessed Ring}}:''' -10% Summoning Familiar Attack Interval. | |||
** Obtained from the {{ItemIcon|Trickery Chest}} | |||
==== Consumable ==== | |||
* '''{{ItemIcon|Summoner's Blessing}}:''' Consumable, -5% Summoning Familiar Attack Interval. | |||
** Obtained from the [[Shop]]. | |||
* '''{{ItemIcon|Archaeologist's Consumable}}:''' -10% Archaeology Interval. | |||
** Obtained from the [[Shop]]. | |||
==== Weapon Slot ==== | |||
* '''{{ItemIcon|Enhanced Spyglass}}:''' +5 Cartography sight range, +5 Cartography survey range, -10% Cartography Interval, and -10% Cartography travel costs. | |||
** Obtained by combining the {{ItemIcon|Old Spyglass}} and {{ItemIcon|Enhanced Spyglass Lens}} | |||
==== Upgraded God Gear ==== | |||
Aeris, Glacia, Terran and Ragnar God Gear now have Barrier (B) and Crystal (C) upgrades. | |||
'''Each God (B) Piece:''' | |||
* Is an upgrade to base God gear. | |||
* +40% Summoning Familiar damage added as extra damage to Barrier. | |||
* +55 Flat Barrier damage added to Summon Familiar. | |||
* +35% chance to dodge Crystallization from being applied. | |||
'''Each God (C) Piece:''' | |||
* Is an upgrade to (B) God gear. | |||
* Same bonuses from (B), plus | |||
* +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect). | |||
* +35% chance to dodge Crystal Sanction from being applied. | |||
==== Misc Items ==== | |||
* '''{{ItemIcon|Barrier God Shard}}:''' Used for high level gear upgrades like (C) God Gear and the Combination Fury Gem. | |||
** Obtained per completion of Underwater City Dungeon. | |||
* '''{{ItemIcon|Museum Token}}:''' See below details about new Archaeology mechanic. | |||
=== New Shop Purchases === | |||
''All located in the Atlas of Discovery Shop category.'' | |||
==== Permanent Unlocks ==== | |||
* '''{{UpgradeIcon|Travel Token}}:''' -10% Cartography travel costs | |||
* '''{{UpgradeIcon|Dig Site Token}}:''' +6% Archaeology Skill XP | |||
==== Purchasable Items ==== | |||
* {{ItemIcon|Enhanced Spyglass Lens}} | |||
* {{ItemIcon|Summoner's Blessing}} (Consumable) | |||
* {{ItemIcon|Archaeologist's Consumable}} | |||
* {{ItemIcon|Topaz Bolts (Enchanted)}} | |||
* {{ItemIcon|Sapphire Bolts (Enchanted)}} | |||
* {{ItemIcon|Diamond Bolts (Enchanted)}} | |||
==== Packs ==== | |||
Provides all listed items on purchase | |||
* '''{{UpgradeIcon|Summoner's Pack I}}:''' +2 Summoning Shard (Red), +2 Summoning Shard (Green) | |||
* '''{{UpgradeIcon|Summoner's Pack II}}:''' +4 Summoning Shard (Red), +4 Summoning Shard (Green), +2 Summoning Shard (Blue), +2 Summoning Shard (Silver) | |||
* '''{{UpgradeIcon|Summoner's Pack III}}:''' +6 Summoning Shard (Red), +6 Summoning Shard (Green), +4 Summoning Shard (Blue), +4 Summoning Shard (Silver), +2 Summoning Shard (Gold), +2 Summoning Shard (Black) | |||
* '''{{UpgradeIcon|Combat Supply I}}:''' +200 Adamant Javelins, +200 Chaos Runes, +200 Big Bones | |||
* '''{{UpgradeIcon|Combat Supply II}}:''' +200 Rune Javelins, +200 Death Runes, +200 Magic Bones | |||
* '''{{UpgradeIcon|Combat Supply III}}:''' +200 Dragon Javelins, +200 Blood Runes, +200 Ancient Runes, +200 Magic Bones | |||
=== Barrier Content Balancing === | |||
==== General ==== | |||
* Early-Mid game Monsters no longer have [[Barrier]] Regeneration | |||
** Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} | |||
* Every time a Monster regenerates Barrier, they receive a stacking debuff which applies a 5% slow, and also reduces their Accuracy and Evasion by 10%. One stack is applied per regeneration, up to a maximum of 4 stacks. | |||
* Monsters with Barrier now drop Barrier Dust on death (like bones). The amount of Barrier Dust dropped scales with the Monster’s maximum Barrier value and can also be doubled. | |||
* Monsters with Barrier Regeneration will now display it as a Passive. | |||
==== Monster Drops ==== | |||
* Rare Equipment obtained from monsters in {{ZoneIcon|Underwater Ruins}} Combat Area are now 25% more common. | |||
* {{MonsterIcon|Granite Golem}} will now drop {{ItemIcon|Imbued Bronze Bar}}. | |||
* {{MonsterIcon|Ranged Golem}} will now drop {{ItemIcon|Imbued Steel Bar}} | |||
* {{MonsterIcon|Earth Golem}} will now drop {{ItemIcon|Imbued Mithril Bar}} | |||
* {{MonsterIcon|Magic Golem}} will now drop Imbued {{ItemIcon|Imbued Mithril Bar|Mithril}}, {{ItemIcon|Imbued Adamantite Bar|Adamantite}} and {{ItemIcon|Imbued Runite Bar|Runite}} Bars. | |||
* {{ItemIcon|Golem Chest}} from Golem Territory will now drop Imbued Bars instead of generic Bars. | |||
* {{ItemIcon|Ritual Chest}} from Cult Grounds will now also drop Imbued Runite & Dragonite Bars | |||
==== Dungeon Chests ==== | |||
* {{ItemIcon|Treacherous Chest}} now drops up to 10 siphoning barrier gems and up to 250 imbued dragonite bars. | |||
* {{ItemIcon|Ritual Chest}} now drops up to 100 imbued runite/dragonite bars. | |||
* Ritual Chest now drops up to 5 siphoning barrier gems. | |||
* Ritual Chest can now drops up to 3 barrier exalted shards. | |||
==== Buffed Summoning XP from Barrier ==== | |||
* Summoning XP received per damage to Barrier is increased from 0.45 -> 0.67 per damage dealt. | |||
==== Tortoise & Summoning Synergies ==== | |||
* '''{{ItemIcon|Tortoise}}:''' Increased Summon Familiar damage added as extra damage to Barrier to 75%, up from 50%. | |||
* '''Tortoise + {{ItemIcon|Cyclops}}:''' Now provides +20% Summoning Familiar damage added as extra damage to Barrier. The old bonus did nothing as Barrier Monsters cannot be a Slayer Task. | |||
* '''Tortoise + {{ItemIcon|Dragon}}:''' Increased chance to apply Barrier Burn to 20%, up from 10%. | |||
==== Barrier Gear ==== | |||
We've increased the Flat Barrier damage outputted from Barrier Gear: | |||
* Bronze: 10 -> 15 | |||
* Iron: 10 -> 15 | |||
* Steel: 20 -> 25 | |||
* Black: 20 -> 25 | |||
* Mithril: 20 -> 30 | |||
* Adamant: 20 -> 30 | |||
* Rune: 30 -> 40 | |||
* Dragon: 30 -> 45 | |||
* Ancient: 40 -> 50 | |||
==== Visual Barrier Damage ==== | |||
* Combat UI now displays your maximum Barrier Damage. | |||
* Summoning Max/Min hit no longer includes Barrier Damage. | |||
=== Archaeology === | |||
==== New - Donate Generic Artefacts to Museum ==== | |||
* You can now donate all Generic Artefacts to the Museum with a single click in exchange for {{ItemIcon|Museum Token|Museum|Tokens}}. | |||
* Museum Tokens are used for the new Shop Purchases listed above. | |||
* Any item from {{Skill|Archaeology}} that has no use outside of selling will be classed as a “Generic Artefact” which will be donated with a single click. | |||
* This includes Map items for Dig Sites, as you don't need to keep them after locating them ({{Skill|Cartography}} adds a permanent icon to your Map). | |||
* Locked items don’t get donated. | |||
==== Archaeology Balance ==== | |||
* Base Archaeology Interval is being reduced to 4 seconds, down from 5 seconds. | |||
=== Cartography === | |||
* Reduced base travel cost by 75% for hexes up to Level 59 cartography requirement. | |||
* Reduced base travel cost by 50% for hexes up to Level 60 - 99 Cartography requirement. | |||
* Reduced base travel cost by 25% for hexes up to Level 100+ Cartography requirement. | |||
=== Unholy Prayers === | |||
* [[Unholy Prayers]] now use Prayer Points on every hit, changed from once per Attack Turn. | |||
** Unholy Marks can be applied per hit, so its only fair that Prayer Points are also used per hit. | |||
=== Other === | |||
==== Changes ==== | |||
* Increased the chance for some rare Cartography Travel Events to appear. | |||
* Blunderbuss special attack for the Player now deals up to 15% normal damage per hit, instead of always 15% normal damage per hit. | |||
==== Fixes ==== | |||
* Fixed issue where Blunderbuss special attacks for both the Player and {{MonsterIcon|Ghost Mercenary}} was calculating damage based on their own normal damage, instead of the Target’s normal damage like the description mentions. | |||
* Fixed issue where the Summoning Master Relic would not be active when loading a save, and would only become active again after forcing a modifier update. | |||
* Fixed issue where bonuses for {{Skill|Crafting}} that affect Jewelry were not applying for Rings & Amulets within the “Special Items” category. | |||
* Fixed issue where the {{ItemIcon|Ceramic Jar}} was not providing its bonus to Soup correctly. | |||
* Fixed issue where modifiers that provide a chance to avoid Slow effects were not working on the Slow effect from Monsters within {{ZoneIcon|Underwater City}}. | |||
* Fixed issue where the {{ItemIcon|Old Crafting Gloves}} was providing the incorrect percent bonus. | |||
* Fixed issue where {{Skill|Township}} would roll for ancient relics every time you clicked the repair all button, regardless of whether or not a building was actually repaired. | |||
* Fixed issue where Ranged Ammo that provided modifiers were not applying exclusively to the {{Skill|Ranged}} attack style. | |||
* Fixed incorrect item descriptions for existing Gems that mentioned the bonus was applied per hit, and not per turn like it actually works. | |||
* Fixed issue where the Cleansed modifier from the {{ItemIcon|Cleansing Ring}} was not actually providing immunity to DOTs. | |||
* Fixed issue where the {{MonsterIcon|Puppet Master|Puppet Master's}} passive that increases its Maximum Hitpoints was applying per hit, and not per turn. | |||
* Fixed issue where the {{ItemIcon|Eradicating Gloves (m)}}, {{ItemIcon|Ring of Malice (m)}}, {{ItemIcon|Grudge Amulet (m)}}, {{ItemIcon|Consuming Shield (m)}}, {{ItemIcon|Helmet of Spite (m)}} and {{ItemIcon|Shield of Martyr (m)}} was applying its effect for 1 turn longer than the description states. | |||
* Fixed incorrect description for {{ItemIcon|Power Crystals}} which incorrectly stated 5% bonuses, instead of the intended 10%. | |||
* Fixed issue where Crystal Sanction effect was applying for 1 turn longer than intended. | |||
* Fixed issue where the Attack Master Relic was applying its effect per Attack Turn, instead of per hit. | |||
* Fixed issue where the {{ItemIcon|Cape of Completion (Atlas of Discovery)}} was providing an extra 10% interval reduction for Cartography. | |||
* Fixed issue where Attack Master Relic was providing decreased Global Evasion instead of Melee Evasion | |||
* Lemon Season should now display in the list of potential Seasons in Township once the Ancient Relic for it has been located. | |||
* Fixed broken effect artwork for various effects. | |||
* Fixed incorrect {{ItemIcon|Knight's Defender}} Item Description | |||
* Fixed issue where temporary modifiers gained in Cartography would last 1 travel action less than intended. | |||
== Throne of the Herald == | |||
=== Fixes === | |||
* Fixed issue where the {{ItemIcon|Summoning Scrolls}} and {{ItemIcon|Summoners Bag}} were not using charges when your Summoning Familiar attacks. | |||
* Fixed issue where the {{ItemIcon|Fox}} + {{ItemIcon|Salamander}} synergy was causing the item cost reduction to be 100%, instead of disabling it. | |||
== Base Game == | |||
==== New ==== | |||
* We have a brand new "News" site which will become the central news hub for all things Melvor Idle. This is also where the in-game changelog will direct you when clicked. https://news.melvoridle.com | |||
=== Changes === | |||
* The 'Set Item as Bank Tab Icon' setting will now reset the icon when the selected item is the same as the one currently set. | |||
* Township Casual Tasks that require you to defeat an enemy using a specific item will no longer appear unless you've found at least one of that item. | |||
* Township Casual Tasks that ask for Summoning Tablets will no longer appear until you've found at least one of that Tablet. | |||
=== Fixes === | |||
* Fixed visual bug where Farming Plots would display the XP/MXP values for the wrong seed. | |||
* Fixed issue where the increased minimum spell damage modifier would not apply to Nature’s Call spell. | |||
* Fixed issue where the {{ItemIcon|Mole}} + {{ItemIcon|Crow}} Summoning Synergy would apply its bonus to {{ItemIcon|Pure Essence}} as well, even though the description only mentions {{ItemIcon|Rune Essence}} (It also used zero charges on Pure Essence while providing the bonus). | |||
* Fixed incorrect Area Effect description for {{ZoneIcon|Arid Plains}} | |||
* Fixed incorrect Item icon for tutorial step "Magic Preparation 2". | |||
</onlyinclude> | </onlyinclude> | ||
== Minor Updates and Bugfixes == | |||
=== ?8126 (20th November 2023) === | |||
==== Atlas of Discovery ==== | |||
===== New ===== | |||
* "Donate Generic Artefacts" now has a Settings button which will house customisation settings for the mechanic (Added over time) | |||
* Added an "All but 1" setting which can be toggled. When enabled, donating Generic Artefacts will always leave 1 remaining in your bank. | |||
* The "Show Artefacts" popup will now display if an Artefact is classed as Generic or not, as long as you have located at least one. | |||
* The tooltip for Artefacts will now mention if it is classed as a Generic Artefact. | |||
===== Fixed ===== | |||
* Fixed issue where Barrier amount could go into negatives. | |||
* Fixed issue where increased damage reduction with active Prayer modifier was being calculated after all of DR calculations, resulting in higher/lower effects than intended. | |||
* Fixed issue where Slayer Relic 1 was granting Slayer Coins regardless of actual poison damage dealt | |||
* Fixed issue where some Artefacts were classed as a Generic Artefact when they had a use around the game. For example, items required for Township Tasks. | |||
==== Base Game ==== | |||
===== Fixed ===== | |||
* "Upgrading" a charge stone of Rhaelyx back into a mysterious stone is now classed as a downgrade. | |||
* Fixed issue where Township worship tooltip was missing the 2x season multiplier (Visual only) | |||
===== Hotfixed Bugs ===== | |||
These bugs were hotfixed shortly after the release of v1.2.2 | |||
* Fix Summoning Shard quick buy using the new summoning packs instead of individual shards for purchase. | |||
* Fixed visual error with the {{ItemIcon|Superior Woodcutting Skillcape}} name. | |||
* Fixed incorrect visual damage reduction calculation for Barrier damage when out of combat. | |||
=== ?8256 (21th December 2023) === | |||
This Game Update introduces Mod Manager v2, plus some minor quality of life additions. | |||
See [https://news.melvoridle.com/announcing-mod-manager-v2/ here] for a detailed breakdown on Mod Manager v2. | |||
==== Mod Manager v2 ==== | |||
* You can now create up to 6 different Mod Profiles, allowing you to easily control what mods are enabled on a per-character basis. | |||
* Characters will now display what the last used Mod Profile was, and will also prompt you to switch to that Mod Profile if you attempt to load it without the correct Mod Profile. | |||
* The Browse tab now has infinite scroll. | |||
* Quickly toggle all mods' enabled state in the My Mods more (...) menu. | |||
* The mod details panel will now display up to four of the images added to the mod's mod.io profile. | |||
* The most recent changelog for a mod is always visible in the mod details panel, regardless of if you're subscribed or not. | |||
* Mods without any platform tags are now treated as being available for any platform. | |||
* Subscribed mods that are not available on the current platform will now show up in the "My Mods" tab, but still not be installed/loaded. (They also won't be dropped from your load order list anymore!) | |||
==== New ==== | |||
* Spend Mastery Pool XP screen now allows you to toggle the visibility of Items based on which Expansion they are part of. | |||
* Increased the base Bank Slot amount to 20, up from 12. This means everyone will receive an extra 8 Bank Slots on load. | |||
==== Fixed ==== | |||
* {{ItemIcon|Ring of Spirit Power}} will now correctly use Spirit Runes (This was hotfixed last week). | |||
* Fixed issue that allowed you to try to unlock Relics when a Skill does not have any. | |||
* Fixed Ancient Relics showing in skilling minibar when the Skill does not have any. | |||
* Fixed Skills without Ancient Relics showing in Ancient Relic Menu dropdown. | |||
* Fixed viewing Ancient Relics from sidebar on skill page without relics showing an invalid menu. | |||
* Fixed Start Dungeon buttons being offcenter. | |||
=== ?8360 (30th January 2024) === | |||
==== Offline Client - Stage 1 ==== | |||
Desktop Only (Steam/Epic - Windows, Mac, Linux & Steam Deck) | |||
* Activated Offline Client - Stage 1. | |||
* Static assets like icons and images now load locally, directly from the installation folder. | |||
* If a static asset is missing from the local installation folder, the game will fetch it from the CDN. | |||
Game Client Updates | |||
* Please report further client issues to our Github if you are facing them: https://github.com/MelvorIdle/melvoridle.github.io/issues | |||
===== Windows ===== | |||
* Updated game client to NW.js v0.82.0 | |||
* Updated to Steamworks SDK 1.58 | |||
* Client now ships with the SDK version of NW.js by default, with devtools disabled via a flag in the installation directory. | |||
* Fixed an issue where the Task Manager would list Melvor Idle as "nwjs" | |||
* Fixed issue where the icon for Melvor Idle would be the default NW.js icon. | |||
* Fixed potential memory leak issue experienced during long Combat sessions without closing the game. | |||
===== MacOS ===== | |||
* Updated game client to NW.js 0.78.1 | |||
* Updated to Steamworks SDK 1.58 | |||
* [Steam only] Game Client is now split into two apps, one for M1/2/3 Macs and one for Intel Macs. You'll receive a selection window when launching to select the correct binary | |||
* [Hotfixed] Fixed issue where launching Melvor Idle on Steam would crash due to being from an "Unidentified developer". | |||
* [Hotfixed] Fixed an issue where the app would not launch on Steam at all. If this is still an issue, please uninstall & reinstall. | |||
===== Linux / Steam Deck ===== | |||
* Nothing changed other than enabling Offline Client - Stage 1. | |||
==== New ==== | |||
* [AoD] Cartography will no longer apply transparency to hexes yet to be surveyed if you have under 5 remaining. This is to increase visibility of the last few remaining hexes. | |||
* The game will now display a spinner in the sidebar during the game's loading process instead of the default text. This is to convey that the game is still loading, and that your stats have not actually been reset. | |||
==== Changed ==== | |||
* Casual Tasks asking for Tier IV potions will no longer appear until you've acquired at least one of that respective potion. | |||
* [TotH] Legendary Slayer Task assignments now require level 102 Slayer (up from 100). This is changed to match the minimum Slayer level required to actually fight any monster in that category (102). | |||
* Jeweled Necklace can now go in the passive slot | |||
* [TotH] Added some information text to the Meteorite tooltip in Astrology to describe what it actually does. | |||
* [AoD] Unholy items can no longer go into the passive slot | |||
* [AoD] Unholy items that provide the Unholy Prayer effect are now Reductive effects. This means they start at 5 Stacks, and reduce by 1 stack per hit on the enemy until it disappears. | |||
* [AoD] Reckoning Unholy Prayer now provides +2% Damage Dealt per effect per stack, down from +10% per stack. | |||
* [AoD] Destruction Unholy Prayer now provides +0.5% damage based on Max HP per stack, down from +1% per stack. | |||
* [AoD] Malice Unholy Prayer now provides +1% increased damage based on current HP per stack, down from +1.5% per stack. | |||
* [AoD] Grudge Unholy Prayer now provides +2% of Maximum Hit added to Minimum Hit per stack, down from +4% per stack. | |||
* [AoD] {{ItemIcon|Kings Crown}} can now go in the passive slot. | |||
* Epic Games will now automatically grant Melvor Idle permission to verify your purchases via your account as soon as its purchased (Thanks to Epic Games for sorting this out). This means new purchases won't need to "Login with Epic" when loading for the first time. Unfortunately, this is not retroactive for accounts that already claimed/purchased the game. | |||
==== Fixed ==== | |||
* Discord Rich Presence should now work on Epic Games client | |||
* Login with Playstation should now work for Epic Games, if required. | |||
* Removed Birthday Event setting that did nothing. | |||
* Fixed issue where Plant All would not display the XP/Mastery values of the seed you select | |||
* Fixed issue where zoom level set would not be remembered on Epic Games client | |||
* Fixed issue where it wasn't possible to to receive 8 seeds back from Farming with mastery (it was capped at 7) | |||
* Fixed issue where {{ItemIcon|Bar Box II}} would always provide the max amount of quantity specified for {{ItemIcon|Runite Bar}}. | |||
* Fixed issue Township buildings would not degrade if 0/x were built, and that building was an upgrade. | |||
* Fixed issue where some GP bonuses would work within the Golbin Raid. | |||
* {{ItemIcon|Training Shield}} Magic XP bonus should no longer work on Alt. Magic as intended. | |||
* The game will now consume items when creating products in Artisan Skills first before attempting to give rewards. | |||
* Fixed issue where Alt Magic would crash in some rare circumstances. | |||
* Custom sell quantity text box in the Bank will no longer stop the box from becoming empty. | |||
* Fixed issue where Total Attacks stat for weapons were tracking on Enemy attacks, not player attacks. | |||
* Fixed some broken/missing icon assets. | |||
* Updated {{ItemIcon|Cherry}} and {{ItemIcon|Cherry Seeds}} sale price. | |||
* [TotH] Fixed issue where the Traps Potion was not actually providing its bonus to you. | |||
* [AoD] Fixed issue where Lemon season in Township would display as the Solar Eclipse season instead in popup | |||
* [AoD] Fix issue where Archaeology spend mastery popup would not display any filtering options | |||
* [AoD] Fixed unintended double {{ItemIcon|Imbued Adamantite Bar}} drop from {{ItemIcon|Unholy Trees Chest}}. | |||
* [AoD] Fixed instance where the game would be put into an infinite travel loop that related to Melantis Clues. | |||
* [AoD] Fixed visual issue where Summoning Barrier damage displayed was incorrectly calculated. | |||
=== ?8417 (9th Febuary 2024) === | |||
==== New ==== | |||
* Added tiny coloured dots inside the top-right character dropdown menu. These dots show what expansions are currently active and loaded. | |||
** This addition is primarily for player support. We receive a lot of questions accompanied with screenshots, and these dots will allow us to provide specific answers based on what expansion content you have access to. | |||
* Added a new warning/error box for Epic Games if the game detects you may have linked the wrong Epic Games account to Melvor Cloud. | |||
Bug Fixes | |||
* Fixed Township repair cost issues with upgraded buildings sitting at 0/x built, which resulted in scenarios where it was not actually possible to repair due to lack of resources (Eg. a repair requiring Rune Essence, but it was impossible for Rune Essence to be obtained at that stage of the Skill). | |||
** Upgraded buildings sitting at 0/x built will base their repair costs off the previous building until at least 1 of the upgraded building is constructed. | |||
* Township should now correctly provide the ability to repair individual buildings that lost the requirements to be built. | |||
** Regaining the requirements to build will always override the ability to repair (As constructing a new building also repairs it) | |||
* Fixed issue where the repair button & repair costs would not display on buildings that lost the ability to be built due to population requirements. | |||
* Fixed rendering issue for Biome requirements. | |||
* Fixed notification elements hiding behind Bank sidebar on Mobile. | |||
* Fixed an issue where player stats would not calculate correctly on load during a fight in very specific scenarios. | |||
* [AoD] Fixed issue where the {{ItemIcon|Mastery Magnet}} would not consume on a successful Archaeology action. | |||
* [AoD] Fixed issue where Unholy Item Reductive stats would reduce when the Enemy hit you, instead of when you hit. | |||
* [AoD] Fixed issue where {{ItemIcon|Grudge Amulet (m)}} was applying 5x the intended effect on the Enemy | |||
* [AoD] Fixed issue where Discord Rich Presence would display "playing with mods" if you were training Archaeology or Cartography | |||
=== ?8590 (2th April 2024) === | |||
It's our favourite time of the year again, and with that I've got some new fun gamemodes for everyone to enjoy for a little while as we lead up to the Into the Abyss Expansion launch! | |||
==== April Fools Event Gamemodes ==== | |||
We always like to release a temporary gamemode for everyone to enjoy to celebrate April Fools day. This year, I've decided to not add one gamemode, but instead I'm giving you five! Yep, five temporary gamemodes. | |||
===== New Temporary Gamemodes ===== | |||
* '''Clicker Mode*''' - Melvor Idle is now more Idle than ever with this new gamemode! How fast can you beat Bane before your mouse dies? | |||
* '''Hardcore Ancient Relics Speedrun''' - Ancient Relics mode, but faster and Hardcore! Requires Atlas of Discovery Expansion. | |||
* '''Hardcore Ancient Relics Combat Only Speedrun''' - Combat only version of Ancient Relics Speedrun mode! Requires Atlas of Discovery Expansion. | |||
*''Only available in English language''. | |||
===== Returning Temporary Gamemodes ===== | |||
These gamemodes from prior April Fools updates have returned. | |||
* Hardcore Adventure Speedrun - Adventure Mode, but faster and Hardcore! | |||
* Hardcore Combat Only Speedrun - Combat only Speedrun mode. | |||
These Gamemodes are available to play until 1 May 2024. | |||
==== Quality of Life Updates ==== | |||
We've got some Quality of Life additions for everyone as well: | |||
* You can now delete Items from the Quick Equip menu. Toggle delete mode by clicking the red trash icon within the menu itself. | |||
* [AoD] You can now delete Cartography Maps. This is done from the Map Creation menu within Cartography at the bottom. | |||
* You can now disable the "Double Click" actions for equipping items, burying bones and opening items within the Bank. These settings are found within the Bank itself under the Cog icon. | |||
* Don't forget you can still lock an Item in the Bank which will disable the Double click action for that specific Item if you don't want the setting turned off globally. | |||
* Added 2 new Save Slots | |||
* You can now toggle which Expansions are loaded. This is done via the Cog menu in the top left of the character select screen. | |||
* This requires a Melvor Cloud account to see, and the setting is synchronised between all platforms Melvor Idle is available on. | |||
* Be cautious with this Setting, as loading a save without an Expansion loaded will DELETE ALL PROGRESS FOR THAT EXPANSION. | |||
* Bank Tabs and the Shop Header will now always remaining at the top of the screen when you scroll down. | |||
* We've also began implementation of Steam Cloud support for Local Saves. This will be tested over the next few days and will then be enabled when we're happy with how it works. | |||
==== Balancing ==== | |||
* [AoD] Farming Ancient Relics are now 3x more common. | |||
* [AoD] Township Ancient Relics are now 1.5x more common. | |||
==== Bug Fixes ==== | |||
* Fixed missing Slayer Level requirements for various Magic & Ranged Slayer Gear. | |||
* Fixed various translation errors. | |||
* [AoD] Fixed {{ItemIcon|Elemental Scroll}} not being consumed in Alt. Magic. | |||
* {{ItemIcon|Scroll Of Essence}} is not longer consumed if Mining something other than Essence. | |||
* [AoD] You can now downgrade Perfect AoD Fish. | |||
* Fixed UI issue with Quick Equip menu where there was a tiny gap between the button and menu which caused the menu to disappear at random times. | |||
* Fixed issue where {{ItemIcon|Bone Necklace}} was not providing 2x Prayer Points when auto burying bones. | |||
* Fixed issue where modifiers that affect the Jungle Biome in Township were not working as intended. | |||
* Township will now provide resources and XP before attemting to reduce Health each town update. | |||
* [AoD] Fixed issue where {{ItemIcon|Mystic Pure Crystal Staff}} was not providing Air Rune reduction as described. | |||
* [AoD] {{ItemIcon|Water Pulse Staff}} now mentions that is reduces Water Rune cost of Magic Spells by 7. | |||
* [AoD] Fixed issue where some doubling modifiers in {{Icon|Ancient Relics}} mode was not correctly disabled. | |||
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