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Thieving/Training: Difference between revisions

From Melvor Idle
amended some info :shrug:
m (version update and toth disclaimer)
(amended some info :shrug:)
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== Training ==
== Training ==
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details. Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. While the same is true for the {{Icon|type=thieving|Squire}}, the player is unlikely to have much use for their drops, and it is preferable not to split the mastery levels.
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details.  
 
When transitioning to a new target, it is highly recommended to spend Mastery Pool experience to increase the new NPC's mastery level up to at least 50. This will give the new NPC a large bonus to its initial Stealth and {{GP}} earned, as well as decrease the interval of actions, all of which greatly improve the leveling process.
 
Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the {{Icon|type=thieving|Squire}}, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience.


It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}.
It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}.