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== Training == | == Training == | ||
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details. Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. | Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details. | ||
When transitioning to a new target, it is highly recommended to spend Mastery Pool experience to increase the new NPC's mastery level up to at least 50. This will give the new NPC a large bonus to its initial Stealth and {{GP}} earned, as well as decrease the interval of actions, all of which greatly improve the leveling process. | |||
Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the {{Icon|type=thieving|Squire}}, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience. | |||
It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}. | It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}. |