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{{Otheruses|the suggested way to complete Deep Sea Ship|the dungeon itself|Deep Sea Ship}}


===Why clear Deep Sea Ship?===
=Deep Sea Ship (Level 35)=
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}} or {{ItemIcon|Dragon Claw}}.


The dungeon has two other notable uses.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  


* Obtaining some of the {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}  
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''35''', and the guide will assume all non-combat skills are of a similar level.
before setting out to kill {{MonsterIcon|Fierce Devil|Fierce Devils}}.


* Getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Deep Sea Ship}}, but these numbers will go down dramatically with [[Damage Reduction]].
* {{Skill|Hitpoints|1020}} with {{Icon|Auto Eat - Tier I|type=upgrade}}
* {{Skill|Hitpoints|680}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
* {{Skill|Hitpoints|510}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.


===Gear===
==Equipment==
Although you can beat the dungeon with any combat style, we advise that you use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.


For instance, while your {{Skill|Hitpoints|HP}} expenditure per hour with Melee might be a quarter of what Magic spends, the number of clears with Melee would be about half of Magic. For this dungeon, the difference in food is essentially negligible in terms of time needed to produce it, so Magic is recommended.
{{CombatNav|Guide}}
 
{{Menu}}[[Category:Guides]]
Check your build with [https://zxv975.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.
 
As an example, you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Reduction.
 
===Clear Statistics===
This section will give you the approximate numbers when clearing the dungeon with the following build:
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Air Expert Wizard Hat
|neck1=Amulet of Magic
|body1=Air Expert Wizard Robes
|legs1=Air Expert Wizard Bottoms
|gloves1=Paladin Gloves
|boots1=Air Expert Wizard Boots
|ring1=Aorpheat's Signet Ring
}}
 
The [[Combat Simulator|simulation]] was done with level 65 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.
 
{{Icon|Wind Surge|type=spell}} with a {{ItemIcon|Mystic Air Staff}} is used as the spell of choice.
 
{| class="wikitable"
|-
! Stat
! Per Hour
|-
| Runes
| 3800
|-
| Food
| 30,000
|-
| Clears
| 19.5
|-
| Chests
| 21
|-
| GP
| 123k
|-
| {{ItemIcon|Sunset Rapier}}
| 0.16
|}
 
Remember that this is a bare minimum setup, its fairly easy to be higher than 65 Magic, and any {{Skill|Prayer}}, {{Skill|Agility}}, {{Skill|Herblore}}, or {{Skill|Astrology}} can increase your clear speeds and decrease your food consumption.
 
{{Skill|Summoning}} in particular can be a massive increase, simply adding {{ItemIcon|Witch}} takes the above build from 20 to 25 {{ItemIcon|Pirate Booty}} per hour, a 25% clear speed buff
 
For the Standard game mode, the only difference is that you spend less food.
 
With the clear speed of 21 dungeons per hour, you will need just over 6 hours to hit the drop rate for {{ItemIcon|Sunset Rapier}}.
 
{{Menu}}
[[Category:Guides]]