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Hall of Wizards/Guide: Difference between revisions

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{{Otheruses|the suggested way to complete Deep Sea Ship|the dungeon itself|Hall of Wizards}}


{{ZoneIcon|Hall of Wizards}} is usually cleared for the {{ItemIcon|Ancient Wizard Hat|Ancient}} magic set and the {{ItemIcon|Book of Eli}}.
=Hall of Wizards (Level 40)=


Due to the [[Combat Triangle]], it is recommended to clear this dungeon with either {{Skill|Ranged}} or {{Skill|Magic}} build.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  


Please refer to the [[Combat Simulator]] to see which build works best for your situation. Usually, it's the {{SkillReq|Ranged|60}} build that can equip a {{ItemIcon|Red D-hide Body|Red Dragonhide set}} and a {{ItemIcon|Redwood Longbow}}. Otherwise you can use the {{Skill|Magic}} build if you have it in 70s and above.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
 
Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Hall of Wizards}}, but these numbers will go down dramatically with [[Damage Reduction]].
* {{Skill|Hitpoints|1050}} with {{Icon|Auto Eat - Tier I|type=upgrade}}  
* {{Skill|Hitpoints|700}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
* {{Skill|Hitpoints|530}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.
 
==Equipment==


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