621
edits
(Use Template:CombatNav) |
(refurbished page to make way for new information) |
||
Line 1: | Line 1: | ||
{{V|1. | {{V|1.2.2}} | ||
{{Otheruses|the suggested way to complete Deep Sea Ship|the dungeon itself|Hall of Wizards}} | |||
=Hall of Wizards (Level 40)= | |||
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode. | |||
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level. | |||
Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Hall of Wizards}}, but these numbers will go down dramatically with [[Damage Reduction]]. | |||
* {{Skill|Hitpoints|1050}} with {{Icon|Auto Eat - Tier I|type=upgrade}} | |||
* {{Skill|Hitpoints|700}} with {{Icon|Auto Eat - Tier II|type=upgrade}}. | |||
* {{Skill|Hitpoints|530}} with {{Icon|Auto Eat - Tier III|type=upgrade}}. | |||
==Equipment== | |||
{{CombatNav|Guide}} | {{CombatNav|Guide}} | ||
{{Menu}} | {{Menu}}[[Category:Guides]] | ||
[[Category:Guides]] |