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Module:Items/SourceTables/Sandbox: Difference between revisions

From Melvor Idle
m
Add magic level requirement
m (WIP (partially add level to output table))
m (Add magic level requirement)
Line 803: Line 803:
if typeText == nil then typeText = type end
if typeText == nil then typeText = type end
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..typeText..'"|'..expIcon..type)
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..typeText..'"|'..expIcon..type)
 
table.insert(rowPart, '\r\n|' ..level ..'"|')
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
Line 1,018: Line 1,018:
source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}),  
source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}),  
type = magicType,  
type = magicType,  
level = Icons._SkillReq("Magic", spell.level),
minqty = thisGem.minQuantity,  
minqty = thisGem.minQuantity,  
qty = thisGem.maxQuantity,
qty = thisGem.maxQuantity,
2,875

edits