621
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(→Chance to Hit: Correct formula) |
(→Melee and Ranged Max Hit: slightly changed the formula for melee/ranged max hit to improve readability) |
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Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as: | Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as: | ||
<math>\text{Base Max Hit} = \left \lfloor M \times \left ( 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{\text{Effective Skill Level} + 17 | <math>\text{Base Max Hit} = \left \lfloor M \times \left ( 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{(\text{Effective Skill Level} + 17) \times \text{Strength Bonus}}{640} \right ) \right \rfloor</math> | ||
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: | Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: |