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(Created FAQ page for the Atlas of Discovery (first draft)) |
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Congratulations on your purchase of the {{AoD}} [[Atlas of Discovery Expansion]]. If you have questions about this expansion then you are in the right place. Also, why not check out the general [[FAQ|FAQs]]? | Congratulations on your purchase of the {{AoD}} [[Atlas of Discovery Expansion]]. If you have questions about this expansion then you are in the right place. Also, why not check out the general [[FAQ|FAQs]]? | ||
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Q: What does the Auto Survey button do? | Q: What does the Auto Survey button do? | ||
:A: Auto survey is a feature that allows you to survey the entire map while idling. To use it, you must first choose a tile within your survey range (at the start this will be at most one | :A: Auto survey is a feature that allows you to survey the entire map while idling. To use it, you must first choose a tile within your survey range (at the start this will be at most one Hex from your current position). After starting Auto Survey the tile you clicked will start to be surveyed, and a queue of up to 9 tiles will be automatically added. The new tiles will form an anti-clockwise pattern spreading out from your starting point, and may extend into regions that are beyond your normal survey limit. | ||
: You can stop auto-surveying at any time by either clicking on the "Stop" button, or by performing any other skill (apart from township or farming). However, to restart auto-surveying you must first click on an unsurveyed tile that is within your survey region. It is therefore not recommended that you stop auto-survey once it is running unless you intend to restart it in a new position, or are willing to travel to a new hex. | : You can stop auto-surveying at any time by either clicking on the "Stop" button, or by performing any other skill (apart from township or farming). However, to restart auto-surveying you must first click on an unsurveyed tile that is within your survey region. It is therefore not recommended that you stop auto-survey once it is running unless you intend to restart it in a new position, or are willing to travel to a new hex. | ||
: Auto Survey will attempt to survey all of the map tiles, but certain tiles may not be revealed unless other requirements are met. It is therefore not recommended that you use auto-survey until you have uncovered a good portion of the map manually. Also, if you are playing in game modes such as [[Ancient Relic Mode]] then it is strongly advised that you only use auto-survey when you are sufficiently levelled with | : Auto Survey will attempt to survey all of the map tiles, but certain tiles may not be revealed unless other requirements are met. It is therefore not recommended that you use auto-survey until you have uncovered a good portion of the map manually. Also, if you are playing in game modes such as [[Ancient Relic Mode]] then it is strongly advised that you only use auto-survey when you are sufficiently levelled with XP multipliers. | ||
Q: Why do some tiles not let me survey them? | Q: Why do some tiles not let me survey them? | ||
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Q: What does the '?' at the top of the screen mean? | Q: What does the '?' at the top of the screen mean? | ||
:A: When you finish surveying a Point-of-interest (POI) tile, a modal dialog will appear asking if you would like to Travel to the site of interest, or View it later. If you choose View | :A: When you finish surveying a Point-of-interest (POI) tile, a modal dialog will appear asking if you would like to Travel to the site of interest, or View it later. If you choose View Later, the [[File:Discover POI Button.png]] button will be added to the top of your screen allowing you to discover the missed POIs at a later time. | ||
<center> | |||
[[File:UndiscoveredPOI_Dialog.png|200px]] | |||
''The Undiscovered Point of Interest dialog'' | |||
</center> | |||
: When you click on | : When you click on Travel Now, you will be instantly transported to the POI. If you have multiple POIs then you will be taken to one, which may not necessarily be the POI that you have just surveyed. | ||
Q: What do ports do exactly? | Q: What do ports do exactly? | ||
:A: Some hexes that you survey will show a | :A: Some hexes that you survey will show a [[File:Port.png|25px]] icon to indicate that they are a friendly port. Ports allow free travel when two or more have been discovered. The Travel path will try to select the lowest cost path, which will often include jumps between these ports you have discovered. | ||
Q: How do the passive benefits work? | Q: How do the passive benefits work? | ||
:A: Some Points of Interest will have a | :A: Some Points of Interest will have a [[File:Active poi.png|25px]] icon on them, and these hexes will give location specific bonuses. If you select the hex and click Show Details you can see exactly what benefits or perks this Hex provides. To get these benefits you must first travel to the hex and while you remain there your subsequent actions will gain those passive buffs. | ||
Q: Are there any risks in exploring? | |||
:A: The vast majority of Melvor is a peaceful land, so you should feel safe exploring unknown territory. There might be some hexes with negative buffs, but the vast majority of the secrets will be positive. That said, there are certain tiles that you should be wary of. For example, some Hex tiles will give you temporary buffs that expire after a limited number of travels. These buffs can often be stacked for greater effect, and so it is a good idea to delay discovering POI tiles until you are in a position to navigate the lands more freely. | |||
: Without giving away too many spoilers, lighthouses often lead to a temporary bonus which can be stacked. Conversely, dig sites and ports offer permanent benefits, and so are great to discover early. The temporary bonuses are only activated when you travel to the hex and do not get automatically applied after you finish surveying. You can learn more about Points of Interest in the main {{Skill|Cartography}} section. | |||
==Archaeology FAQs== | ==Archaeology FAQs== | ||
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Q: How do I unlock maps and dig sites? | Q: How do I unlock maps and dig sites? | ||
:A: To progress, you must first start to explore in Cartography. When you explore this map you will unlock {{ | :A: To progress, you must first start to explore in Cartography. When you explore this map you will unlock {{Icon|Dig site|Dig sites|nolink=true}}, and when you discover these POIs you will gain one map that unlocks that dig site. Some dig sites will also need you to be a certain skill-level before they will allow you to excavate. You can increase your {{Skill|Archaeology}} XP by excavating the {{Icon|Dig site|Dig sites|nolink=true}} that can be found close to your starting position. Hopefully this will be enough to to get you started on your journey. | ||
:As you progress, there will be opportunities to gain up to four Extra Archaeology Map Slot (upgrade). Each new slot that you open allows you to add another map, but at a poor tier. These extra slots allow you to idle this skill for longer periods which will be necessary as you progress this skill. | :As you progress, there will be opportunities to gain up to four Extra Archaeology Map Slot (upgrade). Each new slot that you open allows you to add another map, but at a poor tier. These extra slots allow you to idle this skill for longer periods which will be necessary as you progress this skill. | ||
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Q: Help! My map is exhausted! | Q: Help! My map is exhausted! | ||
:A: You first map is always free | :A: You first map in a new {{Icon|Dig site|Dig sites|nolink=true}} is always free and has the excellent tier, but like all maps, it is limited to a fixed number of excavation actions. When these are exhausted your dig site will no longer let you excavate that site, however, if you navigate to {{Skill|Cartography}} you should see a button called "Create Dig Site Maps". Clicking on this will open a dialog that allows you to create new maps or upgrade/refine existing maps. The upgrades will need {{ItemIcon|paper}} and the refinements will need an increasing amount of {{GP}}. | ||
: However, your next map will be a poor quality unless you choose to upgrade it, which is highly recommended. When you upgrade a map it will increase in Tier until the maximum | : However, your next map will be a poor quality unless you choose to upgrade it, which is highly recommended. When you upgrade a map it will increase in Tier until the maximum, which is "Perfect". It is highly recommended that you upgrade maps because the higher tiers give you more excavate actions, and will also increase your chances of finding rare and legendary items. | ||
: If your previous map had refinements, then these will also be lost when | : If your previous map had refinements, then these will also be lost when your map becomes exhausted. | ||
Q: Where do I find paper for maps? | Q: Where do I find paper for maps? | ||
:A: Paper is relatively easy to come by. You can get | :A: {{ItemIcon|Paper}} is relatively easy to come by. You can get it by: | ||
:* Using the "Create Paper" tab in the "Create Dig Site Maps" dialog in {{Skill|Cartography}} (you will need trees to make paper) | :* Using the "Create Paper" tab in the "Create Dig Site Maps" dialog in {{Skill|Cartography}} (you will need trees to make paper) | ||
:* Try to get paper as a bonus by unlocking certain locations in {{Skill|Cartography}} | :* Try to get paper as a bonus by unlocking certain locations in {{Skill|Cartography}} | ||
:* Completing certain {{ | :* Completing certain {{AoD}} township tasks will unlock large bundles of {{ItemIcon|Paper}} | ||
: In general, if you explore the {{Skill|Cartography}} skill then it is likely that you will find paper easy to come by. | : In general, if you explore the {{Skill|Cartography}} skill then it is likely that you will find paper easy to come by. |
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