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{{V}}{{Otheruses|the | {{V}}{{Otheruses|the {{PAGENAME}} game mode|a strategy guide|{{PAGENAME}}/Guide}} | ||
{{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]] | {{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]] | ||
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]] | | This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}[[File:Ancient Relics.png|thumb|right]] | ||
'''{{PAGENAME}}''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes: | |||
* | * {{PAGENAME}} can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will unlock the Master Relic (relic 6). A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. | ||
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. | * {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. | ||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until | * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed. | ||
* Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}). | |||
* Defeating a | |||
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time. | * {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time. | ||
* Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill | * Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120. | ||
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120. | * After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120. | ||
** Finishing base game | ** Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID. | ||
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward. | * Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward. | ||
* All standard preservation and doubling is disabled. With certain relics, Ammo and Rune preservation can partially bypass this limitation. The Fletching Master Relic can also partially bypass the limitation for all non-combat skills. | * All standard preservation and doubling is disabled. With certain relics, Ammo and Rune preservation can partially bypass this limitation. The Fletching Master Relic can also partially bypass the limitation for all non-combat skills. | ||
* | * {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]]. | ||
== Acquiring | == Acquiring {{PAGENAME}} == | ||
*The drop rate of | *The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll. | ||
** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | ** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | ||
** '''1/100,000''' (0.001%) in Passive Skills. With no relics unlocked, the rate is '''1/20,000''' (0.005%). | ** '''1/100,000''' (0.001%) in Passive Skills. With no relics unlocked, the rate is '''1/20,000''' (0.005%). | ||
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** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ||
== List of | == List of {{PAGENAME}} == | ||
{{AncientRelicsTable}} | {{AncientRelicsTable}} | ||
{{Menu}}[[Category:Game Mode]] | {{Menu}}[[Category:Game Mode]] |