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Unholy prayers can give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as the fragments from {{ZoneIcon|Dark Waters}} and trivialize difficult bosses. | Unholy prayers can give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as the fragments from {{ZoneIcon|Dark Waters}} and trivialize difficult bosses. | ||
While they can be acquired earlier than | While they can be acquired earlier than {{ZoneIcon|Into the Mist}}, they are far less effective without the [[Combat Passive Slot]]. The main strength of Unholy Prayers is multiple forms of % max HP damage, which is most effective on the strong enemies such as in {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}, {{ZoneIcon|Impending Darkness Event}}, and in the {{TotH}} Throne of the Herald expansion. | ||
Note: Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs. | Note: Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs. | ||
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* The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}} have acceptable stats relative to other pieces of gear from their slots. | * The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}} have acceptable stats relative to other pieces of gear from their slots. | ||
* The unholy items from {{ZoneIcon|Cult Grounds}} are weak, {{ItemIcon|Helmet of Spite (m)}} is unreliable defense and {{ItemIcon|Shield of Martyr (m)}} lowers your DR. There are some situations where the {{ItemIcon|Shield of Martyr (m)}} is still better than the {{ItemIcon|Consuming Shield (m)}}, but the {{ItemIcon|Helmet of Spite (m)}} is almost never better than other helmet options, whether it is a God helmet for defense or {{ItemIcon|Chapeau Noir}} for fights where DR is not needed. | * The unholy items from {{ZoneIcon|Cult Grounds}} are weak, {{ItemIcon|Helmet of Spite (m)}} is unreliable defense and {{ItemIcon|Shield of Martyr (m)}} lowers your DR. There are some situations where the {{ItemIcon|Shield of Martyr (m)}} is still better than the {{ItemIcon|Consuming Shield (m)}}, but the {{ItemIcon|Helmet of Spite (m)}} is almost never better than other helmet options, whether it is a God helmet for defense or {{ItemIcon|Chapeau Noir}} for fights where DR is not needed. | ||
* At 5% DR and bonuses to accuracy and damage across all styles, the {{ItemIcon|Unholy Battle Boots (m)}} may be worth it for enemies that do not require as much DR, especially before God Armor. | * At 5% DR and bonuses to accuracy and damage across all styles, the {{ItemIcon|Unholy Battle Boots (m)}} may be worth it for enemies that do not require as much DR, especially before God Armor. | ||
* All other pieces of combat or crafted gear which do not have an additional effect are not ideal as they compete with other pieces of gear, and the unholy marks they add are not a desirable tradeoff. | * All other pieces of combat or crafted gear which do not have an additional effect are not ideal as they compete with other pieces of gear, and the unholy marks they add are not a desirable tradeoff. | ||
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|colspan="2"| {{PrayerIcon|Destruction}} | |colspan="2"| {{PrayerIcon|Destruction}} | ||
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Ranged has bad options for multi-hit in the base game, so including additional unholy items such as {{ItemIcon|Unholy Gem (m)}} or another unholy item in the passive slot may be a gain. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. {{ItemIcon|Ghost Blunderbow}} and {{ItemIcon|Engulfing Vortex Longbow}} are massive upgrades, but require a significantly larger investment into | Ranged has bad options for multi-hit in the base game, so including additional unholy items such as {{ItemIcon|Unholy Gem (m)}} or another unholy item in the passive slot may be a gain. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. {{ItemIcon|Ghost Blunderbow}} and {{ItemIcon|Engulfing Vortex Longbow}} are massive upgrades, but require a significantly larger investment into {{AoD}} combat. {{ItemIcon|Consuming Shield (m)}} or another unholy item may be moved to the passive slot if needed. Using only {{PrayerIcon|Reckoning}} as your only prayer may be a gain without a multi-hit weapon. | ||
=====Melee===== | =====Melee===== | ||
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|colspan="2"| {{PrayerIcon|Destruction}} | |colspan="2"| {{PrayerIcon|Destruction}} | ||
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Poison pods and Natures Bloom are small damage upgrades over cloudburst with a large amount of accuracy gained from crafted poison gear. This can enable manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks. | Poison pods and Natures Bloom are small damage upgrades over cloudburst with a large amount of accuracy gained from crafted poison gear. This can enable manual kills of most {{ToTH}} dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks. | ||
=====Ranged===== | =====Ranged===== | ||
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|colspan="2"| {{PrayerIcon|Destruction}} | |colspan="2"| {{PrayerIcon|Destruction}} | ||
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Note: From level 100-115 ranged does not get any good multi-hit items from ToTH. It may become more desirable to farm {{ItemIcon|Ghost Blunderbow}} or possibly {{ItemIcon|Engulfing Vortex Longbow}} at this point to greatly speed up ranged until higher levels. | Note: From level 100-115 ranged does not get any good multi-hit items from {{ToTH}}. It may become more desirable to farm {{ItemIcon|Ghost Blunderbow}} or possibly {{ItemIcon|Engulfing Vortex Longbow}} at this point to greatly speed up ranged until higher levels. | ||
=====Melee===== | =====Melee===== |
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