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All other items/loot received from this dungeon can be ignored. Do '''not''' use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour. | All other items/loot received from this dungeon can be ignored. Do '''not''' use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour. | ||
== | ==Cult Grounds== | ||
'''Requirements''' | |||
Starting from [[The following equipment is heavily suggested from now on, or a better alternative. | |||
* All of the requirements mentioned above. | |||
* {{ItemIcon|Aeris God Helmet|notext=true}}{{ItemIcon|Aeris God Platebody|notext=true}}{{ItemIcon|Aeris God Platelegs|notext=true}}{{ItemIcon|Aeris God Boots|notext=true}} Aeris god armour | |||
* {{ItemIcon|Scaled Shield}} | |||
* {{ItemIcon|Pure Crystal Crossbow}} | |||
* {{ItemIcon|Emerald Bolts}} | |||
* {{ItemIcon|Draining Barrier Gem}} | |||
'''Recommended''' | |||
The pure crystal crossbow might seem an odd choice for a level 60 [[Crossbow]], but in terms of damage, is usually beats out all other crossbows available in the base game. | |||
From this point onwards, the combat starts becoming a lot more serious. The goal in this section is to get to the [[Cult Grounds]] dungeon as fast as possible. Although it can be accessed earlier, the [[Trickery Temple]] has some enemies dealing reflect damage, and worse, base their max hit on the player's max hit. This means hard hitting weapons like a crossbow with [[Jadestone Bolts]] cannot be used. | |||
Clear the following dungeons once, in order, to unlock [[Cult Grounds]]. This will be the place where god armours can efficiently be upgraded into their (B) counterparts. | Clear the following dungeons once, in order, to unlock [[Cult Grounds]]. This will be the place where god armours can efficiently be upgraded into their (B) counterparts. | ||
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